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/*
   render/render.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_RENDER_H__
#define __INCLUDED_RENDER_H__

#include "core/cvar.h"
#include "model/vertexarray.h"

#include "render/camera.h"
#include "render/state.h"
#include "render/draw.h"
#include "render/dust.h"
#include "render/gl.h"
#include "render/text.h"
#include "render/textures.h"
#include "render/renderext.h"

namespace render {

	/// initialize the render subsystem
	void init(int width, int height);

	/// shutdown the render subsystem
	void shutdown();

	/// reset all render data
	void reset();

	/// unload game render data
	void unload();

	/// resize viewport
	void resize(int width, int height);

	extern core::Cvar *r_arraysize;
	extern core::Cvar *r_bbox;
	extern core::Cvar *r_grid;
	extern core::Cvar *r_particles;
	extern core::Cvar *r_radius;
	extern core::Cvar *r_sky;
	extern core::Cvar *r_wireframe;

	extern model::VertexArray *vertexarray;

	inline RenderExt *ext_render(core::Entity *entity) { return static_cast<RenderExt *>(entity->extension((size_t)core::Extension::Render)); }

	const float drawdistance = 256.0f;
	const float drawfxdistance = 64.0f;
	const float farplane = 1016.0f;
}


#endif // __INCLUDED_RENDER_H__