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/*
render/render.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_RENDER_H__
#define __INCLUDED_RENDER_H__
#include "core/cvar.h"
#include "model/vertexarray.h"
#include "render/camera.h"
#include "render/state.h"
#include "render/draw.h"
#include "render/dust.h"
#include "render/gl.h"
#include "render/text.h"
#include "render/textures.h"
#include "render/renderext.h"
namespace render {
/// initialize the render subsystem
void init(int width, int height);
/// shutdown the render subsystem
void shutdown();
/// reset all render data
void reset();
/// unload game render data
void unload();
/// resize viewport
void resize(int width, int height);
extern core::Cvar *r_arraysize;
extern core::Cvar *r_bbox;
extern core::Cvar *r_grid;
extern core::Cvar *r_particles;
extern core::Cvar *r_radius;
extern core::Cvar *r_sky;
extern core::Cvar *r_wireframe;
extern model::VertexArray *vertexarray;
inline RenderExt *ext_render(core::Entity *entity) { return static_cast<RenderExt *>(entity->extension((size_t)core::Extension::Render)); }
const float drawdistance = 256.0f;
const float drawfxdistance = 64.0f;
const float farplane = 1016.0f;
}
#endif // __INCLUDED_RENDER_H__
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