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/*
render/render.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_RENDER_H__
#define __INCLUDED_RENDER_H__
#include "GL/gl.h"
#include "core/cvar.h"
#include "core/model.h"
namespace render {
/// initialize the render subsystem
void init();
/// shutdown the render subsystem
void shutdown();
/// draw the game world
void draw(float elapsed);
extern GLuint textures[32];
extern core::Cvar *r_radius;
extern core::Cvar *r_wireframe;
extern core::Cvar *r_arraysize;
extern core::VertexArray *vertexarray;
}
#include "render/draw.h"
#include "render/gl.h"
#include "render/text.h"
#include "render/tga.h"
#endif // __INCLUDED_RENDER_H__
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