Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: 190cdb52a84c0b720f6b857941a792d103f5e789 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/*
   render/render.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_RENDER_H__
#define __INCLUDED_RENDER_H__

#include "core/cvar.h"
#include "model/vertexarray.h"

#include "render/camera.h"
#include "render/state.h"
#include "render/draw.h"
#include "render/dust.h"
#include "render/gl.h"
#include "render/text.h"
#include "render/textures.h"
#include "render/renderext.h"

namespace render
{

/// initialize the render subsystem
void init(int width, int height);

/// shutdown the render subsystem
void shutdown();

/// reset all render data
void reset();

/// load game render data
void load();

/// unload game render data
void unload();

/// resize viewport
void resize(int width, int height);

/// render entity axis
extern core::Cvar *r_axis;
/// render model bounding boxes
extern core::Cvar *r_bbox;
/// render the spacegrid
extern core::Cvar *r_grid;
/// render particle systems
extern core::Cvar *r_particles;
/// render entity radius
extern core::Cvar *r_radius;
/// render sky
extern core::Cvar *r_sky;
/// render wireframe models
extern core::Cvar *r_wireframe;
/// render vertex normals
extern core::Cvar *r_normals;
/// render collision
extern core::Cvar *r_collision;
/// use hardware generated mipmaps (requires OpenGL 1.4, does not work on all cards)
extern core::Cvar *r_mipmap;
/// use GL_NORMALIZE instead of GL_RESCALE_NORMAL
extern core::Cvar *r_normalize;
/// ambient light intensity
extern core::Cvar *r_ambient;
/// diffuse light intensity
extern core::Cvar *r_diffuse;
/// specular light intensity
extern core::Cvar *r_specular;

inline RenderExt *ext_render(const core::Entity *entity)
{
	return static_cast<RenderExt *>(entity->extension((size_t)core::Extension::Render));
}
}


#endif // __INCLUDED_RENDER_H__