Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: 6a59870ebae030223513de372b5f678bc3f278f4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
   render/renderext.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <sstream>
#include <iomanip>

#include "math/functions.h"
#include "core/range.h"
#include "model/model.h"
#include "render/renderext.h"
#include "render/render.h"
#include "render/textures.h"
#include "sys/sys.h"

namespace render
{

RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Render, entity)
{
	state_visible = false;
	state_detailvisible = false;
	state_fuzz = math::randomf();

	//state_engine_trail_offset = 0;

	if (!entity->model() && entity->modelname().size()) {
		entity->set_modelname(entity->modelname());
		if (!entity->model())
			entity->set_modelname("");
	}

	if (entity->model()) {
		model::Model *model = entity->model();

		for (model::Model::Lights::iterator lit = model->lights().begin(); lit != model->lights().end(); lit++) {
			model::Light *light = (*lit);

			// load light texture
			std::stringstream flarename;
			flarename << "textures/fx/flare" << std::setfill('0') << std::setw(2) << light->flare();
			light->render_texture = Textures::load(flarename.str());
		}

		for (model::Model::Flares::iterator flit = model->flares().begin(); flit != model->flares().end(); flit++) {
			model::Flare *flare = (*flit);

			// load flare texture
			std::stringstream flarename;
			flarename << "textures/fx/flare" << std::setfill('0') << std::setw(2) << flare->flare();
			flare->render_texture = Textures::load(flarename.str());
		}

		for(model::Model::ParticleSystems::iterator pit = model->particles().begin(); pit != model->particles().end(); pit++) {
			model::Particles *particlesystem = (*pit);

			// load particle systems			
			ParticleScript *script = ParticleScript::load(particlesystem->script());
			if (script) {
				if (script->type() == render::ParticleScript::Trail) {
					Trail *trail = new Trail(script, entity, particlesystem);
					state_particles.push_back(trail);
				} else if (script->type() == render::ParticleScript::Jet) {
					Jet *jet = new Jet(script, entity, particlesystem);
					state_particles.push_back(jet);
				} else if (script->type() == render::ParticleScript::Spray) {
					Spray *spray = new Spray(script, entity, particlesystem);
					state_particles.push_back(spray);
				} else if (script->type() == render::ParticleScript::Flame) {
					Flame *flame = new Flame(script, entity, particlesystem);
					state_particles.push_back(flame);
				}
			}
		}
		
	} else if (entity->type() == core::Entity::Globe) { 	
		core::EntityGlobe *globe = static_cast<core::EntityGlobe *>(entity);

		// load globe textures
		if (!globe->render_texture && globe->texture().size()) {
			std::stringstream texname;
			texname << "textures/" << globe->texture();
			globe->render_texture = Textures::load(texname.str());
			if (!globe->render_texture)
				globe->entity_texture.clear();
		}
	}
}

RenderExt::~RenderExt()
{
	for (ParticleSystems::iterator it = state_particles.begin(); it != state_particles.end(); it++) {
		delete (*it);
	}
	state_particles.clear();
}

void RenderExt::frame(float elapsed)
{
	state_distance = math::distance(Camera::eye(), entity()->location());

	state_visible = entity()->visible();
	state_detailvisible = false;

	if ((entity()->type() == core::Entity::Controlable)) {
		if (static_cast<core::EntityDynamic *>(entity())->state() == core::Entity::Docked) {
			state_visible = false;
		}
	}

	if (state_visible && entity()->model()) {
		float r = entity()->model()->radius();
		math::clamp(r, 1.0f, farplane / drawfxdistance);
		if (distance() <  drawfxdistance * r)  {
			// entity within detail range
			state_visible = true;
			state_detailvisible = true;
		} else if ((distance() <  drawdistance * r) && (distance() < core::range::max)) {
			// entity within drawing distance, outside detail range
			state_visible = true;
			state_detailvisible = false;
		} else {
			// entity out of range
			state_visible = false;
			state_detailvisible = false;
		}
	}

}

} // namespace render