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/*
render/renderext.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_RENDER_RENDEREXT_H__
#define __INCLUDED_RENDER_RENDEREXT_H__
#include <list>
#include "core/extension.h"
#include "render/particlesystem.h"
namespace render
{
/// the render extension of an entity
class RenderExt : public core::Extension
{
public:
RenderExt(core::Entity *entity);
~RenderExt();
typedef std::list<ParticleSystem *> ParticleSystems;
inline const bool visible() const {
return state_visible;
}
inline const bool detailvisible() const {
return state_detailvisible;
}
inline const bool power() const {
return state_power;
}
/**
* @brief returns true if the entity is behind the camera
*/
inline const bool behind() const {
return state_behind;
}
inline const float fuzz() const {
return state_fuzz;
}
inline const float thrust() const {
return state_thrust;
}
inline const float enginetime() const {
return state_enginetime;
}
/**
* @brief distance from attached entity to camera
*/
inline float distance() const {
return state_distance;
}
/**
* @brief particle systems for the attached entity
*/
inline ParticleSystems &particles() {
return state_particles;
}
virtual void frame(float elapsed);
private:
bool state_visible;
bool state_detailvisible;
bool state_behind;
bool state_power;
float state_fuzz;
float state_distance;
float state_enginetime;
float state_thrust;
ParticleSystems state_particles;
ParticleSystem *state_explosion;
};
} // namespace render
#endif // __INCLUDED_RENDER_RENDEREXT_H__
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