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/*
gl/sphere.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_GL_SPHERE_H__
#define __INCLUDED_GL_SPHERE_H__
#include "render/gl.h"
namespace render {
/// a drawable OpenGL block shape
class Sphere
{
public:
/// create a new sphere
Sphere(math::Vector3f p = math::Vector3f(), float r = 1.0f);
/// copy constructor
Sphere(const Sphere &other);
/// destructor
~Sphere();
/// assignment operator
Sphere& operator=(const Sphere &other);
/// radius of the sphere
float radius;
/// position of the sphere
math::Vector3f position;
/// draw the sphere
void draw();
/// Top color
math::Color topcolor;
/// bottom color
math::Color bottomcolor;
private:
float *sintable;
float *costable;
};
} // namespace gl
#endif // __INCLUDED_GL_SPHERE_H__
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