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/*
   gl/sphere.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_GL_SPHERE_H__
#define __INCLUDED_GL_SPHERE_H__

#include "render/gl.h"

namespace render {

/// a drawable OpenGL block shape
class Sphere 
{
public:
	/// create a new sphere
	Sphere(math::Vector3f p = math::Vector3f(), float r = 1.0f);

	/// copy constructor
	Sphere(const Sphere &other);

	/// destructor
	~Sphere();
	
	/// assignment operator
 	Sphere& operator=(const Sphere &other);

	/// radius of the sphere
	float radius;

	/// position of the sphere
	math::Vector3f position;

	/// draw the sphere
	void draw();

	/// Top color
	math::Color topcolor;
	/// bottom color
	math::Color bottomcolor;

private:
	float  *sintable;
	float  *costable;
};

} // namespace gl

#endif // __INCLUDED_GL_SPHERE_H__