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/*
   render/textures.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/



#include "render/gl.h"
#include "render/textures.h"
#include "render/tga.h"

#include "sys/sys.h"
#include "core/application.h"

namespace render
{

std::map<std::string, size_t> Textures::registry;
size_t Textures::index = 0;
GLuint Textures::textures[MAXTEXTURES];

void Textures::init()
{
	clear();
	con_print << "^BLoading textures..." << std::endl;

	// "no texture" bitmap
	load("textures/common/notex");

	// console characters
	if (!load("bitmaps/fonts/console", false)) {
		con_error << "Essential file bitmaps/fonts/console missing" << std::endl;
		core::application()->shutdown();
	}

	// console characters
	if (!load("bitmaps/fonts/gui", false)) {
		con_error << "Essential file bitmaps/fonts/gui missing" << std::endl;
		core::application()->shutdown();
	}

	// loading screen background
	load("bitmaps/loader");

	// crosshairs
	load("bitmaps/crosshairs/aim");
	load("bitmaps/crosshairs/control");
	load("bitmaps/crosshairs/target");
	
	// light flares
	load("bitmaps/fx/flare00");
	load("bitmaps/fx/flare01");
}

void Textures::shutdown()
{
	clear();
}

void Textures::clear()
{
	if (index)
		glDeleteTextures(index, textures);

	registry.clear();
	memset(textures,0, sizeof(textures));
	index = 0;
}

size_t Textures::load(std::string name, bool filter)
{
	// check if it is already loaded
	iterator it = registry.find(name);
	if (it != registry.end())
		return (*it).second;

	// try the tga version
	std::string filename(name);
	filename.append(".tga");
	Image *image = TGA::load(filename.c_str());
	if (!image) {
		// add to the registry with id 0 (texture not found)
		registry[name] = 0;
		return 0;
	}

	if (index == MAXTEXTURES) {
		con_error << "Texture limit " << MAXTEXTURES << " exceeded!" << std::endl;
		delete image;
		registry[name] = 0;
		return 0;
	}

	size_t id = index;

	glGenTextures(1, &textures[id]);
	glBindTexture(GL_TEXTURE_2D, textures[id]);

	int texture_type;
	if (image->channels() == 4)
		texture_type = GL_RGBA;
	else
		texture_type = GL_RGB;

	gluBuild2DMipmaps(GL_TEXTURE_2D, image->channels(),
	                  image->width(), image->height(), texture_type, GL_UNSIGNED_BYTE, image->data());

	set_filter(filter);

	// add to the registry
	registry[name] = id;
	index++;

	// delete image data
	delete image;

	return id;
}

size_t Textures::find(std::string name)
{
	size_t id = 0;
	iterator it = registry.find(name);
	if (it != registry.end())
		id = (*it).second;
	return id;
}

size_t Textures::bind(std::string name, bool filter)
{
	size_t id = 0;
	iterator it = registry.find(name);
	if (it != registry.end())
		id = (*it).second;
	else
		id = load(name);

	glBindTexture(GL_TEXTURE_2D, textures[id]);
	set_filter(filter);
	return id;
}

size_t Textures::bind(size_t texture, bool filter)
{
	size_t id = texture;
	if (texture >= index)
		id = 0;

	glBindTexture(GL_TEXTURE_2D, textures[id]);
	set_filter(filter);
	return id;
}

void Textures::set_filter(bool filter)
{
	if (filter) {
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR);
	} else {
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
	}
}
}