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/*
render/textures.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <string.h>
#include "render/render.h"
#include "render/gl.h"
#include "render/image.h"
#include "render/textures.h"
#include "render/state.h"
#include "sys/sys.h"
#include "core/application.h"
namespace render
{
std::map<std::string, size_t> Textures::registry;
GLuint Textures::textures[MAXTEXTURES];
GLuint Textures::textures_cubemap_id;
math::Vector2f Textures::texture_size[MAXTEXTURES];
std::string textures_cubemapname;
void material_loader_func(model::Material *material)
{
Textures::material_loader(material);
}
void Textures::init()
{
con_print << "^BLoading textures..." << std::endl;
glGenTextures(1, &textures_cubemap_id);
if (registry.size()) {
clear();
} else {
memset(textures, 0, sizeof(textures));
}
// "no texture" bitmap
load("textures/common/notex");
// gui font
if (!load("bitmaps/fonts/gui", false)) {
con_error << "Essential file bitmaps/fonts/gui missing" << std::endl;
core::application()->shutdown();
}
// crosshairs
load("bitmaps/pointers/pointer");
load("bitmaps/pointers/aim");
load("bitmaps/pointers/center");
load("bitmaps/pointers/control");
load("bitmaps/pointers/target");
model::Material::set_loader_func(Textures::material_loader);
}
void Textures::shutdown()
{
model::Material::set_loader_func(0);
clear();
}
void Textures::list()
{
for (iterator it = registry.begin(); it != registry.end(); it++) {
con_print << " " << (*it).first << " " << (*it).second << std::endl;
}
con_print << registry.size() << " loaded textures" << std::endl;
}
void Textures::clear()
{
for (size_t i = 0; i < MAXTEXTURES; i++) {
if (textures[i]) {
glDeleteTextures(1, &textures[i]);
}
texture_size[i].clear();
}
registry.clear();
memset(textures, 0, sizeof(textures));
// clear cubemap
glDeleteTextures(1, &textures_cubemap_id);
textures_cubemap_id = 0;
textures_cubemapname.clear();
}
void Textures::unload(const std::string &name)
{
iterator it = registry.find(name);
if (it != registry.end()) {
con_debug << " unloading " << (*it).first << std::endl;
size_t id = (*it).second;
// do not unload texture id 0, 'unkown texture'
if (id && textures[id]) {
glDeleteTextures(1, &textures[id]);
textures[id] = 0;
texture_size[id].clear();
}
registry.erase(it);
}
}
void Textures::unload(const size_t id)
{
// find in map
for (iterator it = registry.begin(); it != registry.end(); it++) {
if ((*it).second == id) {
con_debug << " unloading " << (*it).first << std::endl;
size_t id = (*it).second;
// do not unload texture id 0, 'unkown texture'
if (id && textures[id]) {
glDeleteTextures(1, &textures[id]);
textures[id] = 0;
}
registry.erase(it);
break;
}
}
}
void Textures::load_cubemap(const std::string & name)
{
if (textures_cubemapname.compare(name) == 0) {
// cubemap is already loaded
return;
}
textures_cubemapname.assign(name);
const GLenum cube_map[6] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
Image *cube_texture[6] = {
Image::load(name + "_front"),
Image::load(name + "_back"),
Image::load(name + "_left"),
Image::load(name + "_right"),
Image::load(name + "_up"),
Image::load(name + "_down")
};
// load six skybox images and apply the necessary transformations
if (cube_texture[0]) {
Image *image = cube_texture[0];
if (image->width() != image->height()) {
con_warn << " " << name << "_front: non-square sky texture!" << std::endl;
} else {
unsigned char pixel_data[image->channels()];
for (size_t y = 0; y < image->height(); y++) {
for (size_t x = y +1; x < image->width(); x++) {
void *src = image->pixel(x, y);
void *dst = image->pixel(y, x);
memcpy(pixel_data, dst, image->channels());
memcpy(dst, src, image->channels());
memcpy(src, pixel_data, image->channels());
}
}
}
}
if (cube_texture[1]) {
Image *image = cube_texture[1];
if (image->width() != image->height()) {
con_warn << " " << name << "_back: non-square sky texture!" << std::endl;
} else {
unsigned char pixel_data[image->channels()];
for (size_t y = 0; y < image->height(); y++) {
for (size_t x = y +1; x < image->width(); x++) {
void *src = image->pixel(image->width() - x - 1, y);
void *dst = image->pixel(image->height() - y - 1, x);
memcpy(pixel_data, dst, image->channels());
memcpy(dst, src, image->channels());
memcpy(src, pixel_data, image->channels());
}
}
}
}
if (cube_texture[2]) {
cube_texture[2]->flip_vertical();
}
if (cube_texture[3]) {
cube_texture[3]->flip_horizontal();
}
if (cube_texture[4]) {
Image *image = cube_texture[4];
if (image->width() != image->height()) {
con_warn << " " << name << "_back: non-square sky texture!" << std::endl;
} else {
unsigned char pixel_data[image->channels()];
for (size_t y = 0; y < image->height(); y++) {
for (size_t x = y +1; x < image->width(); x++) {
void *src = image->pixel(x, y);
void *dst = image->pixel(y, x);
memcpy(pixel_data, dst, image->channels());
memcpy(dst, src, image->channels());
memcpy(src, pixel_data, image->channels());
}
}
}
}
if (cube_texture[5]) {
Image *image = cube_texture[5];
if (image->width() != image->height()) {
con_warn << " " << name << "_down: non-square sky texture!" << std::endl;
} else {
unsigned char pixel_data[image->channels()];
for (size_t y = 0; y < image->height(); y++) {
for (size_t x = y +1; x < image->width(); x++) {
void *src = image->pixel(x, y);
void *dst = image->pixel(y, x);
memcpy(pixel_data, dst, image->channels());
memcpy(dst, src, image->channels());
memcpy(src, pixel_data, image->channels());
}
}
}
}
glBindTexture(GL_TEXTURE_CUBE_MAP, textures_cubemap_id);
gl::texparameter(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl::texparameter(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl::texparameter(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl::texparameter(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl::texparameter(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
gl::texparameter(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 0);
for (size_t i = 0; i < 6; i++) {
if (cube_texture[i]) {
int texture_format;
int texture_internalformat;
if (cube_texture[i]->channels() == 4) {
texture_format = GL_RGBA;
texture_internalformat = GL_RGBA8;
} else {
texture_format = GL_RGB;
texture_internalformat = GL_RGB8;
}
glTexImage2D(cube_map[i], 0,
texture_internalformat, cube_texture[i]->width(), cube_texture[i]->height(), 0,
texture_format, GL_UNSIGNED_BYTE, cube_texture[i]->ptr());
delete cube_texture[i];
}
}
}
size_t Textures::load(const char *name, const bool filter)
{
if (name)
return load(std::string(name), filter);
else
return 0;
}
size_t Textures::load(const std::string &name, const bool filter)
{
// check if it is already loaded
iterator it = registry.find(name);
if (it != registry.end())
return (*it).second;
// find first available texture
size_t id = 0;
while ((id < MAXTEXTURES) && (textures[id])) {
id++;
}
if (id == MAXTEXTURES) {
con_error << "Texture limit " << MAXTEXTURES << " exceeded!" << std::endl;
registry[name] = 0;
return 0;
}
Image *image = Image::load(name);
if (!image) {
// add to the registry with id 0 (texture not found)
registry[name] = 0;
return 0;
}
glGenTextures(1, &textures[id]);
glBindTexture(GL_TEXTURE_2D, textures[id]);
int texture_format;
int texture_internalformat;
if (filter) {
// scaling functions
gl::texparameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
gl::texparameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// 4 levels of mipmaps
gl::texparameter(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 4);
if (r_mipmap->value()) {
// hardware generated mipmaps (requires OpenGL 1.4)
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
}
// enable texture wrapping
gl::texparameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
gl::texparameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
} else {
// scaling functions
gl::texparameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl::texparameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// no mipmaps, base level only
gl::texparameter(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
gl::texparameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl::texparameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
//gl::texenv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if (image->channels() == 4) {
texture_format = GL_RGBA;
texture_internalformat = GL_RGBA8;
} else {
texture_format = GL_RGB;
texture_internalformat = GL_RGB8;
}
if (filter && (r_mipmap->value() <= 0)) {
gluBuild2DMipmaps(GL_TEXTURE_2D,
texture_internalformat, image->width(), image->height(),
texture_format, GL_UNSIGNED_BYTE, image->ptr());
} else {
glTexImage2D(GL_TEXTURE_2D, 0,
texture_internalformat, image->width(), image->height(), 0,
texture_format, GL_UNSIGNED_BYTE, image->ptr());
}
// add to the registry
registry[name] = id;
texture_size[id].assign((float) image->width(), (float) image->height());
// delete image data
delete image;
return id;
}
size_t Textures::find(const std::string &name)
{
size_t id = 0;
iterator it = registry.find(name);
if (it != registry.end())
id = (*it).second;
return id;
}
size_t Textures::bind(const char *name, const bool filter)
{
if (name)
return bind(std::string(name), filter);
else
return 0;
}
size_t Textures::bind(const std::string &name, const bool filter)
{
size_t id = 0;
iterator it = registry.find(name);
if (it != registry.end()) {
id = (*it).second;
glBindTexture(GL_TEXTURE_2D, textures[id]);
} else {
id = load(name, filter);
}
return id;
}
size_t Textures::bind(const size_t texture, const bool filter)
{
size_t id = texture;
if (!textures[id])
id = 0;
glBindTexture(GL_TEXTURE_2D, textures[id]);
return id;
}
void Textures::material_loader(model::Material *material)
{
if (material->flag_is_set(model::Material::FlagTexture) && (material->texture().size() > 0)) {
size_t id = load(material->texture());
material->set_texture_id(id);
material->set_size(texture_size[id]);
}
}
}
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