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/*
   render/textures.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_RENDER_TEXTURES_H__
#define __INCLUDED_RENDER_TEXTURES_H__

#include <string>
#include <map>

#include "render/gl.h"

namespace render {

const size_t MAXTEXTURES = 256;

/// Texture managment 
class Textures
{
public:
	/// Initialize the textures registry
	static void init();

	/// Shutdown the textures registry
	static void shutdown();

	/// Load a texture
	/** Returns 0 on failure, and the texture index on success 
	 */
	static size_t load(std::string name);

	/// bind a texture for OpenGL usage
	/** Returns 0 on failure, and the texture index on success 
	 */
	static size_t bind(std::string name);

	/// bind a texture for OpenGL usage
	static size_t bind(size_t texture);

private:
	static void clear();

	typedef std::map<std::string, size_t>::iterator iterator;

	static std::map<std::string, size_t> registry;
	static size_t index;
	static GLuint textures[MAXTEXTURES];
};

}

#endif // __INCLUDED_RENDER_TEXTURES_H__