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/*
render/textures.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_RENDER_TEXTURES_H__
#define __INCLUDED_RENDER_TEXTURES_H__
#include <string>
#include <map>
#include "render/gl.h"
namespace render
{
const size_t MAXTEXTURES = 256;
/// Texture managment
class Textures
{
public:
/// Initialize the textures registry
static void init();
/// Shutdown the textures registry
static void shutdown();
/// Load a texture
/** Returns 0 on failure, and the texture index on success
*/
static size_t load(const std::string & name, const bool filter = true);
static size_t load(const char *name, const bool filter = true);
/// bind a texture for OpenGL usage
/** Returns 0 on failure, and the texture index on success
*/
static size_t bind(const std::string &name, const bool filter = true);
static size_t bind(const char *name, const bool filter = true);
/// bind a texture for OpenGL usage
static size_t bind(const size_t texture, const bool filter = true);
/// find the texture index for a given name
static size_t find(const std::string &name);
/// unload a texture
static void unload(const size_t id);
/// unload a texture
static void unload(const std::string &name);
/// list loaded textures
static void list();
private:
static void clear();
static void set_filter(bool filter);
typedef std::map<std::string, size_t>::iterator iterator;
static std::map<std::string, size_t> registry;
static GLuint textures[MAXTEXTURES];
};
}
#endif // __INCLUDED_RENDER_TEXTURES_H__
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