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 | /*
	www.morrowland.com
	apron@morrowland.com
*/
#ifndef _INCLUDED_RENDER_TGA_H__
#define _INCLUDED_RENDER_TGA_H__
#include "GL/gl.h"
#define TGA_RGB		2
#define TGA_A		3
#define TGA_RLE		10
namespace render
{
class TGA {
public:
	typedef struct {
		int channels;
		int size_x;	
		int size_y;
		unsigned char *data;
	} image;
	
	static void texture(GLuint textureArray[], const char *filename, int textureID);
protected:
	static image *load(const char *filename);
};
}
#endif //_INCLUDED_RENDER_TGA_H__
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