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/*
server/application.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
// project headers
#include "server/server.h"
#include "server/application.h"
#include "server/timer.h"
#include "core/core.h"
#include "game/game.h"
namespace server {
void Application::init()
{
// FIXME core should be able to load game.so
// force initialization of the game object
server::game = new game::Game();
// initialize core
core::ApplicationInterface::init();
con_debug << "Initializing server..." << std::endl;
}
void Application::run()
{
const float server_framerate = 1.0f / 20.0f;
server::Timer timer;
timer.mark();
while(true) {
float elapsed = timer.elapsed();
frame(elapsed);
timer.sleep(server_framerate - elapsed);
timer.mark();
}
}
void Application::shutdown()
{
con_debug << "Shutting down server..." << std::endl;
core::ApplicationInterface::shutdown();
quit(0);
}
void Application::quit(int status)
{
// FIXME core should be able to unload game.so
delete server::game;
core::ApplicationInterface::quit(status);
}
}
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