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Project::OSiRiON
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/*
   server/application.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

// project headers
#include "server/server.h"
#include "server/application.h"
#include "server/timer.h"
#include "core/core.h"
#include "game/game.h"

namespace server {

void Application::init()
{
	// FIXME core should be able to load game.so
	// force initialization of the game object
	server::game = new game::Game();

	// initialize core
	core::ApplicationInterface::init();

	con_debug << "Initializing server..." << std::endl;
}

void Application::run()
{
	const float server_framerate =  1.0f / 20.0f;
	server::Timer timer;

	timer.mark();

	while(true) {
		float elapsed = timer.elapsed();

		frame(elapsed);

		timer.sleep(server_framerate - elapsed);
		timer.mark();
	}
	
}

void Application::shutdown() 
{
	con_debug << "Shutting down server..." << std::endl;
	
	core::ApplicationInterface::shutdown();
	
	quit(0);
}

void Application::quit(int status)
{
	// FIXME core should be able to unload game.so
	delete server::game;

	core::ApplicationInterface::quit(status);
}

}