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/*
server/main.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "console.h"
#include "timer.h"
#include "game/game.h"
#include "osirion.h"
#include <iostream>
void quit(int status)
{
exit(status);
}
int main( int argc, char *argv[] )
{
// initialize system console;
server::Console serverconsole;
common::Console::instance = &serverconsole;
const float server_framerate = 1.0f / 20.0f;
server::Timer timer;
// initialize game
game::init();
timer.mark();
while(game::initialized) {
float elapsed = timer.elapsed();
game::update(elapsed);
timer.sleep(server_framerate - elapsed);
timer.mark();
}
// shutdown
game::shutdown();
quit(0);
}
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