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/*
   server/main.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#include "console.h"
#include "timer.h"
#include "game/game.h"
#include "osirion.h"

#include <iostream>

void quit(int status)
{
	exit(status);
}

int main( int argc, char *argv[] )
{
	// initialize system console;
	server::Console serverconsole;
	common::Console::instance = &serverconsole;

	const float server_framerate =  1.0f / 20.0f;
	server::Timer timer;

    	// initialize game
	game::init();
	timer.mark();

	while(game::initialized) {
		float elapsed = timer.elapsed();		
		game::update(elapsed);
		timer.sleep(server_framerate - elapsed);
		timer.mark();
	}
	// shutdown
	game::shutdown();

	quit(0);
}