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/*
server/server.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "core/core.h"
#include "core/clientstate.h"
#include "server/console.h"
#include "server/server.h"
#include "server/timer.h"
#include "game/game.h"
namespace server {
//--- private definition ------------------------------------------
/// server Application implementation
class Server : public core::Application {
public:
/// initialize the server Application
virtual void init();
/// run the server Application
virtual void run();
/// shutdown the server Application
virtual void shutdown();
/// quit the server Application
virtual void quit(int status);
};
Server app;
game::Game *game;
//--- public ------------------------------------------------------
/// the server main loop
void main(int count, char **arguments)
{
std::cout << "The Osirion Project " << VERSION << std::endl;
for (int i =0; i < count; i++)
std::cout << arguments[i] << " ";
std::cout << std::endl;
app.init();
app.run();
app.shutdown();
}
//--- private -----------------------------------------------------
void Server::init()
{
// FIXME core should be able to load game.so -
// force initialization of the game object
server::game = new game::Game();
con_print << "Initializing server..." << std::endl;
core::localstate.name = "Console";
core::Application::init();
console::init();
core::Application::connect();
}
void Server::run()
{
const float server_framerate = 1.0f / 20.0f;
server::Timer timer;
timer.mark();
while(true) {
float elapsed = timer.elapsed();
frame(elapsed);
sys::sleep(server_framerate - elapsed);
timer.mark();
}
}
void Server::shutdown()
{
con_debug << "Shutting down server..." << std::endl;
console::shutdown();
core::Application::shutdown();
quit(0);
}
void Server::quit(int status)
{
// FIXME core should be able to unload game.so
delete server::game;
core::Application::quit(status);
}
} // namespace server
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