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/*
server/server.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
// project headers
#include "server/server.h"
#include "game/game.h"
#include "core/core.h"
#include "common/common.h"
namespace server {
// private instance of the server console object
Console console_instance;
// private instance of the game object
game::Game game_instance;
void init()
{
// initialize core
core::init();
con_debug << "Initializing server..." << std::endl;
}
void run()
{
const float server_framerate = 1.0f / 20.0f;
server::Timer timer;
timer.mark();
while(true) {
float elapsed = timer.elapsed();
core::frame(elapsed);
timer.sleep(server_framerate - elapsed);
timer.mark();
}
}
void shutdown()
{
con_debug << "Shutting down server..." << std::endl;
core::shutdown();
exit(0);
}
}
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