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Project::OSiRiON
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/*
   server/server.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

// project headers
#include "server/server.h"
#include "game/game.h"
#include "core/core.h"
#include "common/common.h"

namespace server {

// private instance of the server console object
Console console_instance;
// private instance of the game object
game::Game game_instance;

void init()
{
	// initialize core
	core::init();

	con_debug << "Initializing server..." << std::endl;
}

void run()
{

	const float server_framerate =  1.0f / 20.0f;
	server::Timer timer;

	timer.mark();

	while(true) {
		float elapsed = timer.elapsed();

		core::frame(elapsed);

		timer.sleep(server_framerate - elapsed);
		timer.mark();
	}
	
}

void shutdown() 
{
	con_debug << "Shutting down server..." << std::endl;
	
	core::shutdown();
	
	exit(0);
}

}