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/*
   ui/button.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_UI_BUTTON_H__
#define __INCLUDED_UI_BUTTON_H__

#include <string>
#include "ui/label.h"

namespace ui
{

class Button : public Label
{
public:
	Button(Widget *parent, const char *text = 0, const char *command = 0);
	~Button();

	/// set the command this button will execute
	void set_command(const std::string &command);

	/// set the command this button will execute
	void set_command(const char *command);

	/// the command this button executes
	inline const std::string & command() const {
		return button_command;
	}

	/// print button description
	virtual void print(const size_t indent) const;

	/// called when the mouse enters the widget
	virtual void on_mouseover(const math::Vector2f &cursor);

	/// called when the widget receives a key press
	virtual bool on_keypress(const int key, const unsigned int modifier);

	/// called when the widget receives a key release
	virtual bool on_keyrelease(const int key, const unsigned int modifier);

protected:
	/// draw the button background
	virtual void draw_background();
	
	/// draw the button border
	virtual void draw_border();

	/// draw the button
	virtual void draw();

private:
	std::string	button_command;
};

}

#endif // __INCLUDED_UI_BUTTON_H__