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/*
ui/button.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_UI_BUTTON_H__
#define __INCLUDED_UI_BUTTON_H__
#include <string>
#include "ui/label.h"
namespace ui
{
class Button : public Label
{
public:
Button(Widget *parent, const char *text = 0, const char *command = 0);
~Button();
/// set the command this button will execute
void set_command(const std::string &command);
/// set the command this button will execute
void set_command(const char *command);
/// the command this button executes
inline const std::string & command() const {
return button_command;
}
/// print button description
virtual void print(const size_t indent) const;
/// called when the mouse enters the widget
virtual void on_mouseover(const math::Vector2f &cursor);
/// called when the widget receives a key press
virtual bool on_keypress(const int key, const unsigned int modifier);
/// called when the widget receives a key release
virtual bool on_keyrelease(const int key, const unsigned int modifier);
protected:
/// draw the button background
virtual void draw_background();
/// draw the button border
virtual void draw_border();
/// draw the button
virtual void draw();
private:
std::string button_command;
};
}
#endif // __INCLUDED_UI_BUTTON_H__
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