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/*
ui/console.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_UI_CONSOLE_H__
#define __INCLUDED_UI_CONSOLE_H__
#include "sys/consoleinterface.h"
#include "ui/inputbox.h"
#include "ui/scrollbar.h"
#include "ui/scrollpane.h"
#include "ui/window.h"
#include "ui/label.h"
namespace ui
{
/* -- class ConsoleBuffer ------------------------------------------ */
/// client console buffer
/** stores incoming console messages
*/
class ConsoleBuffer : public sys::ConsoleInterface
{
public:
ConsoleBuffer();
virtual ~ConsoleBuffer();
};
/* -- class Console ------------------------------------------------ */
/// client system console widget
class Console : public Window
{
public:
Console(Widget *parent);
virtual ~Console();
/// load input history
void load_history();
/// save input history
void save_history();
/// show console
virtual void show();
/// hide console
virtual void hide();
void toggle();
protected:
/// draw the client console
virtual void draw();
/// resize event handler
virtual void resize();
/// handle keypress events
virtual bool on_keypress(const int key, const unsigned int modifier);
/// handle emit events
virtual bool on_emit(Widget *sender, const Event event, void *data);
private:
// input history
Text history;
Text::reverse_iterator history_pos;
// console widget
InputBox *console_input;
ScrollBar *console_scrollbar;
ScrollPane *console_scrollpane;
Label *console_versionlabel;
// console buffer
static ConsoleBuffer con_buffer;
};
}
#endif // __INCLUDED_UI_CONSOLE_H__
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