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/*
   ui/iconbutton.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_UI_ICONBUTTON_H__
#define __INCLUDED_UI_ICONBUTTON_H__

#include "ui/widget.h"

namespace ui
{

class IconButton : public Widget
{
public:
	IconButton(Widget *parent, const char *icon = 0, const char *command = 0);
	~IconButton();

	/// the command this button executes
	inline const std::string & command() const {
		return iconbutton_command;
	}

	/// the icon texture
	inline const std::string & icon() const {
		return iconbutton_icon;
	}

	/// highlight state
	inline const bool highlight() const {
		return iconbutton_highlight;
	}
	
	/// set the command this button will execute
	void set_command(const std::string &command);

	/// set the command this button will execute
	void set_command(const char *command);

	/// set the icon texture
	void set_icon(const std::string & icon);

	/// set the icon texture
	void set_icon(const char *icon);

	/// set the highlight state
	void set_highlight(const bool highlight);
	
	/// print button description
	virtual void print(const size_t indent) const;

	/// called when the mouse enters the widget
	virtual void on_mouseover(const math::Vector2f &cursor);

	/// called when the widget receives a key press
	virtual bool on_keypress(const int key, const unsigned int modifier);

	/// called when the widget receives a key release
	virtual bool on_keyrelease(const int key, const unsigned int modifier);

protected:
	/// draw the button border
	virtual void draw_border();

	/// draw the button
	virtual void draw();

private:
	std::string	iconbutton_command;
	std::string	iconbutton_icon;
	bool		iconbutton_highlight;
};

}

#endif // __INCLUDED_UI_ICONBUTTON_H__