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/*
ui/iconbutton.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_UI_ICONBUTTON_H__
#define __INCLUDED_UI_ICONBUTTON_H__
#include "ui/widget.h"
namespace ui
{
class IconButton : public Widget
{
public:
IconButton(Widget *parent, const char *icon = 0, const char *command = 0);
~IconButton();
/// the command this button executes
inline const std::string & command() const {
return iconbutton_command;
}
/// the icon texture
inline const std::string & icon() const {
return iconbutton_icon;
}
/// highlight state
inline const bool highlight() const {
return iconbutton_highlight;
}
/// set the command this button will execute
void set_command(const std::string &command);
/// set the command this button will execute
void set_command(const char *command);
/// set the icon texture
void set_icon(const std::string & icon);
/// set the icon texture
void set_icon(const char *icon);
/// set the highlight state
void set_highlight(const bool highlight);
/// print button description
virtual void print(const size_t indent) const;
/// called when the mouse enters the widget
virtual void on_mouseover(const math::Vector2f &cursor);
/// called when the widget receives a key press
virtual bool on_keypress(const int key, const unsigned int modifier);
/// called when the widget receives a key release
virtual bool on_keyrelease(const int key, const unsigned int modifier);
protected:
/// draw the button border
virtual void draw_border();
/// draw the button
virtual void draw();
private:
std::string iconbutton_command;
std::string iconbutton_icon;
bool iconbutton_highlight;
};
}
#endif // __INCLUDED_UI_ICONBUTTON_H__
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