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/*
ui/label.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "math/vector2f.h"
#include "render/primitives.h"
#include "ui/label.h"
using math::Vector2f;
namespace ui {
Label::Label(Widget *parent, const char *text) : Widget(parent)
{
set_label("label");
set_text(text);
}
Label::~Label()
{
}
void Label::print(size_t indent)
{
std::string marker("");
con_print << aux::pad_left(marker, indent*2) << label() << " \"" << text() << "\"" << std::endl;
}
void Label::set_text(const char *text)
{
if (text)
label_text.assign(text);
else
label_text.clear();
}
void Label::set_text(std::string const &text)
{
label_text.assign(text);
}
void Label::draw()
{
Widget::draw();
draw_text();
}
void Label::draw_text()
{
if (!label_text.size())
return;
if (palette())
render::gl::color(palette()->foreground());
render::primitives::text_centered(global_location(), size(), label_text);
}
}
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