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/*
   ui/menu.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_UI_MENU_H__
#define __INCLUDED_UI_MENU_H__

#include "ui/bitmap.h"
#include "ui/container.h"
#include "ui/button.h"
#include "ui/label.h"
#include "ui/window.h"

namespace ui
{

/// a menu container
class Menu : public Window
{

public:
	/// create a new menu
	Menu(Window *parent, const char * label = 0);
	~Menu();
	
	/// set the background bitmap
	void set_background_texture(const char *texture);

	/// set the background bitmap
	void set_background_texture(const std::string &texture);
	
	/// add a label
	Label *add_label(char const * text=0);
	
	/// add a button with a command
	Button *add_button(char const *text=0, char const *command=0);

protected:
	/// resize event
	virtual void resize();

	/// keypress event
	virtual bool on_keypress(const int key, const unsigned int modifier);
	
private:
	Bitmap			*menu_background;
	Container		*menu_container;	
};

}

#endif // __INCLUDED_UI_MENU_H__