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/*
ui/menu.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_UI_MENU_H__
#define __INCLUDED_UI_MENU_H__
#include "ui/bitmap.h"
#include "ui/container.h"
#include "ui/button.h"
#include "ui/label.h"
#include "ui/window.h"
namespace ui
{
/// a menu container
class Menu : public Window
{
public:
/// create a new menu
Menu(Window *parent, const char * label = 0);
~Menu();
/// set the background bitmap
void set_background_texture(const char *texture);
/// set the background bitmap
void set_background_texture(const std::string &texture);
/// add a label
Label *add_label(char const * text=0);
/// add a button with a command
Button *add_button(char const *text=0, char const *command=0);
protected:
/// resize event
virtual void resize();
/// keypress event
virtual bool on_keypress(const int key, const unsigned int modifier);
private:
Bitmap *menu_background;
Container *menu_container;
};
}
#endif // __INCLUDED_UI_MENU_H__
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