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/*
   ui/modelview.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include "auxiliary/functions.h"
#include "ui/modelview.h"
#include "ui/paint.h"
#include "sys/sys.h"
#include "render/camera.h"
#include "render/draw.h"
#include "render/render.h"
namespace ui
{

ModelView::ModelView(Widget *parent, const char *modelname) : Widget(parent)
{
	set_border(false);
	set_background(false);
	set_label("modelview");
	
	set_modelname(modelname);
}

ModelView::~ModelView()
{}

void ModelView::print(const size_t indent) const
{
	std::string marker("");
	con_print << aux::pad_left(marker, indent*2) << label() << " \"" << modelname() << "\"" << std::endl;
}

void ModelView::set_modelname(const std::string & modelname)
{
	modelview_modelname.assign(modelname);
}

void ModelView::set_modelname(const char *modelname)
{
	if (modelname)
		modelview_modelname.assign(modelname);
	else
		modelview_modelname.clear();
}

void ModelView::set_color(const math::Color & color)
{
	modelview_color.assign(color);
}

void ModelView::draw()
{
	if (!modelview_modelname.size())
		return;

	math ::Vector2f center(global_location());

	center.x += width() * 0.5f;
	center.y += height() * 0.5f;

	//model::Model *model = model::Model::find(modelview_modelname);

	// gl 3d mode
	

	// gl 2d mode
	//render::Camera::ortho();
}

}