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/*
ui/modelview.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_UI_MODELVIEW_H__
#define __INCLUDED_UI_MODELVIEW_H__
#include "math/axis.h"
#include "ui/widget.h"
namespace ui
{
class ModelView : public Widget
{
public:
ModelView(Widget *parent);
~ModelView();
enum Mode { Model = 0, Globe = 1 };
inline std::string const &modelname() const {
return modelview_modelname;
}
inline Mode mode() const {
return modelview_mode;
}
inline float zoom() const {
return modelview_zoom;
}
inline float radius() const {
return modelview_radius;
}
void set_globetexturename(const std::string & texturename, const bool bright, const std::string & coronaname);
void set_modelname(const std::string & modelname);
void set_colors(const math::Color & color_primary, const math::Color & color_secondary);
/// print modelview description
virtual void print(const size_t indent) const;
/**
* @brief set the zoom out factor
* @param zoom the new zoom factor
* The zoom factor will be clamped to the range [1.0-10.0]
* 1.0 is not zoomed out, 10.0 is zoomed out by a factor of 10
*/
void set_zoom(const float zoom);
inline void set_radius(const float radius) {
modelview_radius = radius;
}
inline void set_mode(const Mode mode) {
modelview_mode = mode;
}
protected:
/// draw the widget
virtual void draw();
/// draw border
virtual void draw_border();
/// draw border
virtual void draw_background();
/// keypress event handler
virtual bool on_keypress(const int key, const unsigned int modifier);
/// keyrelease event handler
virtual bool on_keyrelease(const int key, const unsigned int modifier);
virtual void on_mouseover(const math::Vector2f &cursor);
/// mouse movement handler
virtual void on_mousemove(const math::Vector2f &cursor);
private:
void draw_model();
void draw_globe();
Mode modelview_mode;
std::string modelview_modelname;
std::string modelview_globetexturename;
std::string modelview_globecoronaname;
bool modelview_globebright;
math::Color modelview_color_primary;
math::Color modelview_color_secondary;
float modelview_zoom;
float modelview_radius;
math::Axis modelview_axis;
math::Vector2f modelview_cursor;
bool modelview_dragging;
};
}
#endif // __INCLUDED_UI_MODELVIEW_H__
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