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/*
ui/paint.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_UI_PAINT_H__
#define __INCLUDED_UI_PAINT_H__
#include "ui/widget.h"
#include "model/material.h"
namespace ui {
/**
* @brief low-level widget paint functions
* This class contains the interface between the user interface and the render library
*/
class Paint
{
public:
/**
* @brief set paint color to RGB value
* */
static void set_color(float r = 0.0f, float g = 0.0f, float b = 0.0f, float a = 1.0f);
/**
* @brief set paint color to RGB value
* */
static void set_color(math::Color const & color);
/**
* @brief set paint color to system color code
* */
static void set_system_color(const char c);
/**
* @brief assign system color code
* */
static void assign_system_color(const char c, const math::Color &color);
/**
* @brief draw a border
* */
static void draw_border(const math::Vector2f &global_location, const math::Vector2f &size);
/**
* @brief draw a rectangle
* */
static void draw_rectangle(const math::Vector2f &global_location, const math::Vector2f &size);
/**
* @brief draw a color gradient rectangle
* */
static void draw_rectangle_gradient(const math::Vector2f &global_location, const math::Vector2f &size, const math::Color & color_left, const math::Color & color_right);
/**
* @brief draw a rectangular bitmap
* @param texture the name of material to be used
**/
static void draw_bitmap(const math::Vector2f &global_location, const math::Vector2f &size, const std::string &texture, const float preserve_aspect = false);
/**
* @brief draw a rectangular bitmap and overrride material color
* */
static void draw_bitmap(const math::Vector2f &global_location, const math::Vector2f &size, const math::Color & color, const std::string &texture, const float preserve_aspect = false);
/**
* @brief draw a tiled bitmap
* */
static void draw_material(const math::Vector2f &global_location, const math::Vector2f &size, const std::string &texture);
/**
* @brief draw unaligned text
* */
static void draw_text(const math::Vector2f &global_location, const Font *font, const std::string &text);
/**
* @brief draw aligned text
* */
static void draw_label(const math::Vector2f &global_location, const math::Vector2f &size, const Font *font, const std::string &text, const unsigned int alignment = AlignCenter);
};
} // namespace ui
#endif // __INCLUDED_UI_PAINT_H__
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