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/*
ui/palette.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_UI_PALETTE_H__
#define __INCLUDED_UI_PALETTE_H__
#include "math/color.h"
namespace ui
{
/// color palette used by the user interface
class Palette
{
public:
/// default constructor, creates a default palette
Palette();
/// default destructor
~Palette();
/// color index
enum Color { Foreground=0, Background=1, Border=2, Text=3, Highlight=4, Pointer=5, Active=6, Debug=7, Mission=8,
Bold=9, Fancy=10, Warning=11, Error=12 };
/* ---- mutators ------------------------------------------- */
/// set foreground color
inline void set_foreground(const math::Color &color)
{
palette_foreground.assign(color);
}
/// set background color
inline void set_background(const math::Color &color)
{
palette_background.assign(color);
}
/// set border color
inline void set_border(const math::Color &color)
{
palette_border.assign(color);
}
/// set text color
inline void set_text(const math::Color &color)
{
palette_text.assign(color);
}
/// set highlight color
inline void set_highlight(const math::Color &color)
{
palette_highlight.assign(color);
}
/// set pointer color
inline void set_pointer(const math::Color &color)
{
palette_pointer.assign(color);
}
/// set active pointer color
inline void set_active(const math::Color &color)
{
palette_active.assign(color);
}
/// set debug color
inline void set_debug(const math::Color &color)
{
palette_debug.assign(color);
}
/// set mission color
inline void set_mission(const math::Color &color)
{
palette_mission.assign(color);
}
/// set bold text color
inline void set_bold(const math::Color &color)
{
palette_bold.assign(color);
}
/// set fancy text color
inline void set_fancy(const math::Color &color)
{
palette_fancy.assign(color);
}
/// set warning text color
inline void set_warning(const math::Color &color)
{
palette_warning.assign(color);
}
/// set error text color
inline void set_error(const math::Color &color)
{
palette_error.assign(color);
}
/* ---- inspectors ----------------------------------------- */
/// foreground color
inline const math::Color &foreground() const {
return palette_foreground;
}
/// background color
inline const math::Color &background() const {
return palette_background;
}
/// border color
inline const math::Color &border() const {
return palette_border;
}
/// text color
inline const math::Color &text() const {
return palette_text;
}
/// highlight color
inline const math::Color &highlight() const {
return palette_highlight;
}
/// pointer color
inline const math::Color &pointer() const {
return palette_pointer;
}
/// active pointer color
inline const math::Color &active() const {
return palette_active;
}
/// debug color
inline const math::Color &debug() const {
return palette_debug;
}
/// mission color
inline const math::Color &mission() const {
return palette_mission;
}
/// bold text color
inline const math::Color &bold() const {
return palette_bold;
}
/// fancy text color
inline const math::Color &fancy() const {
return palette_fancy;
}
/// warning text color
inline const math::Color &warning() const {
return palette_warning;
}
/// error text color
inline const math::Color &error() const {
return palette_error;
}
// indexed color
const math::Color &color(Palette::Color palettecolor) const;
private:
// UI colors
math::Color palette_foreground;
math::Color palette_background;
math::Color palette_border;
math::Color palette_text;
math::Color palette_highlight;
math::Color palette_pointer;
math::Color palette_active;
math::Color palette_debug;
// HUD colors
math::Color palette_mission;
// additional text colors
math::Color palette_bold;
math::Color palette_fancy;
math::Color palette_warning;
math::Color palette_error;
};
}
#endif // __INCLUDED_UI_PALETTE_H__
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