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/*
   ui/ui.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include "audio/audio.h"
#include "auxiliary/functions.h"
#include "core/core.h"
#include "core/application.h"
#include "core/cvar.h"
#include "filesystem/filesystem.h"
#include "render/gl.h"
#include "sys/sys.h"
#include "ui/button.h"
#include "ui/label.h"
#include "ui/paint.h"
#include "ui/ui.h"
#include "ui/widget.h"

#include <string>
#include <sstream>
#include <cassert>

namespace ui
{

/* -- static functions --------------------------------------------- */

bool UI::ui_debug = false;

math::Vector2f UI::elementsize(256, 32);

float UI::padding = 24.0f;
float UI::margin = 16.0f;

float UI::icon_small = 24.0f;

float UI::pointer_size = 48.0f;

core::Cvar *ui_tooltiptimeout = nullptr;

UI *global_ui = 0;

UI *root()
{
	return global_ui;
}

void init()
{
	con_print << "^BInitializing user interface..." << std::endl;
	
	ui_tooltiptimeout = core::Cvar::get("ui_tooltiptimeout", "250", core::Cvar::Archive);
	ui_tooltiptimeout->set_info("[int] time in milliseconds before a tooltip is shown");

	if (!global_ui) {
		global_ui = new UI();
	} else {
		con_warn << "User interface already initialized!" << std::endl;
		return;
	}
}

void shutdown()
{
	con_print << "^BShutting down user interface..." << std::endl;

	if (global_ui) {
		delete global_ui;
		global_ui = 0;
	}
}

/* -- class UI ----------------------------------------------------- */

UI::UI() : Window(0)
{
	set_label("root");
	set_size(1024, 768);
	set_border(false);
	set_background(false);

	// intialize console
	ui_console = new Console(this);
	ui_console->hide();

	// default palette
	ui_palette = new Palette();
	set_palette(ui_palette);

	// default fonts
	ui_font_tiny = new Font("gui", 10, 18);
	ui_font_small = new Font("gui", 12, 18);
	ui_font_large = new Font("gui", 14, 24);
	set_font(ui_font_small);

	ui_mouse_focus = this;
	ui_input_focus = this;
	set_focus();

	mouse_pointer_color = Palette::Pointer;
	mouse_pointer_bitmap.assign("pointer");
	
	mouse_buttonleft_pressed = false;
	ui_tooltip_timestamp = core::application()->timestamp();
}

UI::~UI()
{
	delete ui_palette;

	delete ui_font_small;
	delete ui_font_large;
}

void UI::load_settings()
{
	ui_mouse_focus = this;
	
	// open ui.ini
	std::string filename("ini/ui");
	filesystem::IniFile ini;
	ini.open(filename);

	if (!ini.is_open()) {
		con_error << "Could not open " << ini.name() << std::endl;
		return;
	}

	std::string strval;
	math::Color color;
	
	float w = elementsize.width();
	float h = elementsize.height();
	float m = margin;
	float s = padding;
	float p = pointer_size;

	while (ini.getline()) {

		if (ini.got_section()) {
		
			if (ini.got_section("ui")) {
				continue;

			// section default colors
			} else if (ini.got_section("colors")) {
				continue;

			// section hud configuration
			} else if (ini.got_section("hud")) {
				continue;

			// section text colors
			} else if (ini.got_section("text")) {
				continue;

			} else {
				ini.unknown_section();
				continue;
			}

		} else if (ini.got_key()) {

			if (ini.in_section("ui")) {
				if (ini.got_key_float("elementwidth", w)) {
					elementsize.assign(w, h);
					continue;
				} else if (ini.got_key_float("elementheight", h)) {
					elementsize.assign(w, h);
					continue;
				} else if (ini.got_key_float("margin", m)) {
					margin = m;
					continue;
				} else if (ini.got_key_float("pointer", p)) {
					pointer_size = p;
					continue;
				} else if (ini.got_key_float("padding", s)) {
					padding = s;
					continue;
				} else {
					ini.unknown_key();
					continue;
				}

			} else if (ini.in_section("colors")) {

				if (ini.got_key_color("foreground", color)) {
					ui_palette->set_foreground(color);
					continue;
				} else if (ini.got_key_color("background", color)) {
					ui_palette->set_background(color);
					continue;
				} else if (ini.got_key_color("border", color)) {
					ui_palette->set_border(color);
					continue;
				} else if (ini.got_key_color("text", color)) {
					ui_palette->set_text(color);
					continue;
				} else if (ini.got_key_color("highlight", color)) {
					ui_palette->set_highlight(color);
					continue;
				} else if (ini.got_key_color("disabled", color)) {
					ui_palette->set_disabled(color);
					continue;
				} else if (ini.got_key_color("pointer", color)) {
					ui_palette->set_pointer(color);
					continue;
				} else if (ini.got_key_color("active", color)) {
					ui_palette->set_active(color);
					continue;
				} else if (ini.got_key_color("debug", color)) {
					ui_palette->set_debug(color);
					continue;
				} else {
					ini.unknown_key();
					continue;
				}

			} else if (ini.in_section("hud")) {

				if (ini.got_key_color("mission", color)) {
					ui_palette->set_mission(color);
					continue;
				} else {
					ini.unknown_key();
					continue;
				}

			} else if (ini.in_section("text")) {

				if (ini.got_key_color("bold", color)) {
					ui_palette->set_bold(color);

				} else if (ini.got_key_color("fancy", color)) {
					ui_palette->set_fancy(color);

				} else if (ini.got_key_color("warning", color)) {
					ui_palette->set_warning(color);

				} else if (ini.got_key_color("error", color)) {
					ui_palette->set_error(color);
				}
			
			}
		}
	}
		
	// apply palette colors to the render subsystem
	Paint::assign_system_color('N', palette()->text());
	Paint::assign_system_color('D', palette()->debug());
	Paint::assign_system_color('B', palette()->bold());
	Paint::assign_system_color('F', palette()->fancy());
	Paint::assign_system_color('W', palette()->warning());
	Paint::assign_system_color('E', palette()->error());
		
	ini.close();
}

void UI::list() const
{
	size_t n = Widget::list(0);
	con_print << n << " user interface widgets" << std::endl;
}

void UI::list_visible() const
{
	size_t n = Widget::list(0, true);
	con_print << n << " visible user interface widgets" << std::endl;
}

void UI::frame()
{
	ui_input_focus = find_input_focus();
	
	Widget *f = 0;
	if (!mouse_buttonleft_pressed) {
		f = find_widget_in_location(mouse_cursor);
	} else {
		f = find_visible_child(ui_mouse_focus);
	}
	if (f) {
		f->event_mouse(mouse_cursor);
	}
	ui_mouse_focus = f;
	
	// show tooltip if the timeout has expired
	if (ui_mouse_focus && ui_mouse_focus->tooltip() && ui_mouse_focus->tooltip()->text().size() && ui_mouse_focus->tooltip()->hidden()) 
	{
		assert(ui_tooltiptimeout != nullptr);
		unsigned long timeout = (unsigned long) ui_tooltiptimeout->value();
	
		if (ui_tooltip_timestamp + timeout < core::application()->timestamp()) {
			// move the tooltip below the mouse cursor
			math::Vector2f p(
				ui_mouse_focus->tooltip()->parent() ? 
				ui_mouse_focus->tooltip()->parent()->to_local_coords(mouse_cursor) :
				mouse_cursor);
			
			ui_mouse_focus->tooltip()->set_location(p.x() - ui_mouse_focus->tooltip()->width() * 0.5f, p.y() + pointer_size);
			ui_mouse_focus->tooltip()->resize();
			ui_mouse_focus->tooltip()->show();
		}
	}
	
	// reset mouse pointer
	ui::root()->set_pointer("pointer");
	
	// draw the widget stack
	event_draw();
	
	if (visible()) {
		// draw tooltip
		Tooltip::event_draw_global();
		
		// draw the mouse pointer
		draw_pointer();
	}
}

/* -- global event handlers ---------------------------------------- */
/*
	These functions receive input events from the client input
	subsystem and distributes them to the widget hierarchy
*/
void UI::input_mouse(const float x, const float y)
{
	// hide tooltip if the mouse has been moved
	if (Tooltip::global() && Tooltip::global()->visible())
	{
		Tooltip::global()->hide();
	}
	ui_tooltip_timestamp = core::application()->timestamp();
	
	mouse_cursor.assign(x, y);
}

bool UI::input_mouse_button(const bool pressed, unsigned int button)
{
	bool handled = false;
	
	// hide tooltip if a mouse button has been clicked
	if (Tooltip::global() && Tooltip::global()->visible())
	{
		Tooltip::global()->hide();
	}
	ui_tooltip_timestamp = core::application()->timestamp();
	
	if (button == SDL_BUTTON_LEFT)
	{
		mouse_buttonleft_pressed = pressed;
	}
	
	// set mouse focus
	Widget *f = find_widget_in_location(mouse_cursor);
	if (f)
	{
		f->event_mouse(mouse_cursor);
	}
	ui_mouse_focus = f;

	// send mouse button events
	if (ui_mouse_focus)
	{
		handled = ui_mouse_focus->event_mouse_button(pressed, button);
	}
	return handled;
}

bool UI::input_mouse_wheel(const math::Vector2f & direction)
{
	bool handled = false;
	
	// set mouse focus
	Widget *f = find_widget_in_location(mouse_cursor);
	if (f)
	{
		f->event_mouse(mouse_cursor);
	}
	ui_mouse_focus = f;

	// send mouse wheel events
	if (ui_mouse_focus)
	{
		handled = ui_mouse_focus->event_mouse_wheel(direction);
	}
	return handled;
}

bool UI::input_key(const bool pressed, const int key, const unsigned int modifier)
{
	bool handled = false;

	// send keyboard events
	Widget *f = find_input_focus();
	if (f)
	{
		handled = f->event_key(pressed, key, modifier);
	}
	ui_input_focus = f;

	return handled;
}

bool UI::on_keypress(const int key, const unsigned int modifier)
{
	return false;
}

bool UI::on_keyrelease(const int key, const unsigned int modifier)
{
	return false;
}

void UI::set_pointer(const char *pointerbitmap, const Palette::Color color, const bool animated)
{
	if (!pointerbitmap) {
		mouse_pointer_bitmap.clear();
	} else {
		mouse_pointer_bitmap.assign(pointerbitmap);
	}
	mouse_pointer_animated = animated;
	mouse_pointer_color = color;
}

void UI::draw_pointer()
{
	if (!mouse_pointer_bitmap.size())
		return;

	math::Color c(palette()->color(mouse_pointer_color));
	if (mouse_pointer_animated) {
		c.a = 1;
	} else {
		c.a = 0.5f;
	}
	
	math::Vector2f pos(mouse_cursor.x() - pointer_size * 0.5f, mouse_cursor.y() - pointer_size * 0.5f);
	math::Vector2f s(pointer_size, pointer_size);

	std::string texture("bitmaps/pointers/");
	texture.append(mouse_pointer_bitmap);

	if (mouse_pointer_animated) {
		gl::push();
		gl::translate(mouse_cursor.x(), mouse_cursor.y(), 0);

		const float t = core::application()->time() * 0.75f;
		const float angle =  (t - floorf(t)) * 360.0f;
		gl::rotate(angle, math::Vector3f(0, 0, 1.0f));
		gl::translate(-mouse_cursor.x(), -mouse_cursor.y(), 0);
	}

	Paint::draw_bitmap(pos, s, c, texture);

	if (mouse_pointer_animated) {
		gl::pop();
	}
}

}