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/*
ui/ui.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_UI_H__
#define __INCLUDED_UI_H__
#include "ui/palette.h"
#include "ui/widget.h"
#include "ui/window.h"
namespace ui {
class UI : public Window {
public:
/// constructor
UI();
/// destructor
~UI();
/// list widgets
void list();
/// list meus
void list_menus();
/// reload menu files
void load();
/// make a window the active window
void show_window(char const *label);
/// hide the active window
void hide_window();
/// return the active window
Window *active() { return ui_active_window; }
/// handle mouse cursor
virtual void event_mousecursor(float x, float y);
/// handle keyboard input
virtual void event_keypress(unsigned int key, unsigned int modifier);
virtual void event_keyrelease(unsigned int key, unsigned int modifier);
/// run a user interface frame
void frame();
/// return the widget that has the focus
inline Widget *focus() { return ui_focus; }
protected:
virtual void add_window(Window *window);
virtual void remove_window(Window *window);
private:
Window *ui_active_window;
Widget *ui_focus;
math::Vector2f mouse_cursor;
};
/// initialize the user interface
void init();
/// shutdown the user interface
void shutdown();
/// the global root window
UI *root();
}
#endif // __INCLUDED_UI_H__
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