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/*
ui/widget.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_UI_WIDGET_H__
#define __INCLUDED_UI_WIDGET_H__
#include "SDL/SDL.h"
#include <string>
#include <list>
#include "auxiliary/functions.h"
#include "math/color.h"
#include "math/vector2f.h"
#include "ui/font.h"
#include "ui/palette.h"
#include "ui/definitions.h"
#include "sys/sys.h"
namespace ui
{
class Widget
{
public:
/// create a new widget
Widget(Widget *parent=0);
/// destroy a widget
virtual ~Widget();
/// parent widget this widget belongs to
inline Widget *parent() const {
return widget_parent;
}
/* -- inspectors -------------------------------------------- */
/// pixel coordinates of the top-left corner of this widget within its parent
inline const math::Vector2f &location() const {
return widget_location;
}
/// size of this widget in pixels
inline const math::Vector2f &size() const {
return widget_size;
}
/// left coordinate of location()
/**
* @see location
*/
inline float left() const {
return widget_location.x;
}
/// top coordinate of location()
/**
* @see location
*/
inline float top() const {
return widget_location.y;
}
/// width of the widget in pixels
/**
* @see size()
*/
inline float width() const {
return widget_size.x;
}
/// height of the widget in pixels
/**
* @see size()
*/
inline float height() const {
return widget_size.y;
}
/// widget label
inline const std::string &label() const {
return widget_label;
}
/// true if this widget will draw a background
inline bool background() const {
return widget_background;
}
/// true if this widget will draw a border
inline bool border() const {
return widget_border;
}
/// true if this widget is visible
inline bool visible() const {
return widget_visible;
}
/// true if this widget is not visible
inline bool hidden() const {
return !widget_visible;
}
/// the palette used to draw this widget
const Palette *palette() const;
/// the font used to draw this widget
const Font *font() const;
/// return true if the widget has input focus
bool has_input_focus() const;
/// returns true if the widget has mouse focus
bool has_mouse_focus() const;
/* -- mutators --------------------------------------------- */
/// raise the widget to the top of the widget stack
void raise();
/// lower the widget to the bottom of the widget stack
void lower();
/// show the widget
virtual void show();
/// hide the widget
virtual void hide();
/// set visibility
void set_visible(bool visible = true);
/// set input focus
void set_focus();
/// set location of the top-left corner, relative to the parent
void set_location(float const x, float const y);
/// set location of the top-left corner, relative to the parent
void set_location(const math::Vector2f &location);
/// set the widgets width and height
void set_size(float const w, float const h);
/// set the widgets width and height
void set_size(const math::Vector2f &size);
/// set the widgets width
void set_width(float const w);
/// set the widgets height
void set_height(float const h);
/// set the widgets palette
void set_palette(const Palette *palette);
/// set the widgets font
void set_font(const Font *font);
/// set the widgets label
void set_label(std::string const &label);
/// set the widgets label
void set_label(const char *label);
/// enable or disable widget border
void set_border(bool border = true);
///enable or disable widget background
void set_background(bool background = true);
/* -- event distributors ----------------------------------- */
/// distribute resize event
virtual void event_resize();
/// distribute draw event
virtual void event_draw();
/// distribute keyboard events
virtual bool event_key(const bool pressed, const int key, const unsigned int modifier);
/// distribute mouse movement events
virtual bool event_mouse(const math::Vector2f &cursor);
protected:
/// type definition for child widgets
typedef std::list<Widget *> Children;
/// child widgets
inline Children &children() {
return widget_children;
}
/// find the widget that has input focus
virtual Widget *find_input_focus();
/// find widget that has mosue focus
/** @param cursor mouse cursor position relative to this widget's location
*/
Widget *find_mouse_focus(const math::Vector2f & cursor);
/// list widget content
size_t list(const size_t indent) const;
/// print widget description
virtual void print(const size_t indent) const;
/// true of this sibling has local focus
inline bool focus() const { return widget_focus; }
/* -- coordinate mapping ----------------------------------- */
/// map local coordinates to global coordinates
inline math::Vector2f to_global_coords(const math::Vector2f &local) {
math::Vector2f v(local);
Widget *parent = widget_parent;
do {
v -= parent->location();
parent = parent->parent();
} while (parent);
return v;
}
/// map global coordinates to local coordinates
inline math::Vector2f to_local_coords(const math::Vector2f &global) {
math::Vector2f v(global);
Widget *parent = this;
while (parent) {
v += parent->location();
parent = parent->parent();
}
return v;
}
/// map local widget location to global location
inline math::Vector2f global_location() {
math::Vector2f v(widget_location);
Widget *parent = widget_parent;
while (parent) {
v += parent->location();
parent = parent->parent();
}
return v;
}
/* -- event handlers --------------------------------------- */
/// called when the mouse receives mouse movement
virtual void on_mousemove(const math::Vector2f &cursor);
/// called when the mouse enters the widget
virtual void on_mouseover(const math::Vector2f &cursor);
/// called when the widget receives a key press
virtual bool on_keypress(const int key, const unsigned int modifier);
/// called when the widget receives a key release
virtual bool on_keyrelease(const int key, const unsigned int modifier);
/* -- draw functions --------------------------------------- */
/// resize event
virtual void resize();
/// draw the widget
virtual void draw();
/// draw the widget background
virtual void draw_background();
/// draw the widget border
virtual void draw_border();
virtual void add_child(Widget *child);
virtual void remove_child(Widget *child);
private:
void draw_debug_border();
bool widget_visible;
bool widget_background;
bool widget_border;
bool widget_focus;
math::Vector2f widget_location;
math::Vector2f widget_size;
std::string widget_label;
Children widget_children;
const Palette *widget_palette;
const Font *widget_font;
Widget *widget_parent;
Children::iterator find_child(Widget *child);
};
}
#endif // __INCLUDED_UI_WIDGET_H__
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