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authorStijn Buys <ingar@osirion.org>2010-11-16 22:01:40 +0000
committerStijn Buys <ingar@osirion.org>2010-11-16 22:01:40 +0000
commitc1d66771a6459ce25b0ef5781ae67c61afd83c9e (patch)
treeca3c4e5cdde05ef661ae040a2318390a7faafe4d
parent1d9f1b7d169ac69158a806b4a9623afa68e484c7 (diff)
updated entities.def with 'angles' key where applicable
-rw-r--r--gtkradiant/osirion.game/base/entities.def26
1 files changed, 10 insertions, 16 deletions
diff --git a/gtkradiant/osirion.game/base/entities.def b/gtkradiant/osirion.game/base/entities.def
index f53992f..68679c1 100644
--- a/gtkradiant/osirion.game/base/entities.def
+++ b/gtkradiant/osirion.game/base/entities.def
@@ -39,15 +39,13 @@ strobe make a strobe flare (spawflag 1)
entity flare has entity color (spawflag 2)
engine flare is actived by engine (spawnflag 4)
+angle yaw angle of the flare, e.g. angle 90
+angles yaw, pitch and roll angles of the flare. angles overrides angle, e.g. angles 0 180 0
radius flare radius, default is 100
frequency strobe frequency, in flashes per second
offset strobe offset, in seconds
time strobe time fraction, 0 (always off) - 1 (always on)
flare flare number texture (maps to textures/fx/flare??.tga), default 0
-angle direction angle of the flare
-direction direction angle of the flare
-pitch pitch angle of the flare
-roll roll angle of the flare
cull cull side, back(back side), front(front side), none(no culling)
*/
@@ -59,11 +57,8 @@ A particle system
entity particles have entity color (spawflag 2)
engine particles have engine color (spawnflag 4)
-script name of the particle system script
-angle direction angle of the particle system
-direction direction angle of the particle system
-pitch pitch angle of the particle system
-roll roll angle of the particle system
+angle yaw angle of the particle system ejector, e.g. angle 90
+angles yaw, pitch and roll angles of the particle system ejector, e.g. angles 0 180 0
*/
// ---- FX_SOUND ---------------------------------------------------
@@ -117,10 +112,8 @@ A group of brushes rotating around an axis
engine light is activated by engine(spawnflag 4)
speed speed of rotation, in degrees per second
-angle direction angle of the rotation
-direction direction angle of the rotation
-pitch pitch angle of the rotation
-roll roll angle of the rotation
+angle yaw angle of the rotation axis, e.g. angle 90
+angles yaw, pitch and roll angles of the rotation axis, e.g. angles 0 180 0
*/
// ---- FUNC_DOOR --------------------------------------------------
@@ -132,9 +125,10 @@ A door (not implemented)
// ---- MISC_MODEL -------------------------------------------------
/*QUAKED misc_model (1 .5 .25) (-8 -8 -8) (8 8 8) ?
-Generic placeholder for inserting ASE models.
+Generic placeholder for inserting submodels
-angle direction in which model will be oriented.
-model path/name of model to use (eg: models/objects/engine_part.ase).
+angle yaw angle of the submodel, e.g. angle 90
+angles yaw, pitch and roll angles of the submodel, e.g. angles 0 180 0
+model path/name of model to use, e.g. models/objects/engine_part.ase
modelscale scaling factor
*/