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authorStijn Buys <ingar@osirion.org>2012-12-08 16:56:44 +0000
committerStijn Buys <ingar@osirion.org>2012-12-08 16:56:44 +0000
commite2d08da79fa3f173f41df59560311c3062dac6f4 (patch)
tree3dc222a0c7ea0e8e3dc4c3819390da27001deb55 /base/ini/weapons.ini
parent3dd402c0f8d266ffe9fb366c068f063299c7b056 (diff)
Updated trade definitions, added racetrack to the Phoenicia system, added medicines model.
Diffstat (limited to 'base/ini/weapons.ini')
-rw-r--r--base/ini/weapons.ini62
1 files changed, 46 insertions, 16 deletions
diff --git a/base/ini/weapons.ini b/base/ini/weapons.ini
index 16e2097..3444d8c 100644
--- a/base/ini/weapons.ini
+++ b/base/ini/weapons.ini
@@ -32,18 +32,28 @@ damage=250
; CANNONS
;
+; ------------------------------------------------------------------
+; blasters are used by the Colonial Militia
+
[cannon]
label=blaster1
name=Blaster cannon
info=Basic pewpew
price=2500
-level=2
+level=1
[projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
speed=2000
- lifespan=4500
- damage=5
+ ; interval between two consecutive shots, in milliseconds
interval=100
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=9000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
+ ; damage done by the projectile
+ damage=5
+ ; projectile model
model=blaster1
[cannon]
@@ -54,12 +64,22 @@ price=10000
level=8
[projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
speed=2000
- lifespan=4500
- damage=15
+ ; interval between two consecutive shots, in milliseconds
interval=100
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=9000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
+ ; damage done by the projectile
+ damage=15
+ ; projectile model
model=blaster2
-
+
+; ------------------------------------------------------------------
+; lasers are used by Merchants
+
[cannon]
label=laser1
name=Laser cannon
@@ -73,8 +93,10 @@ level=1
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
- ; lifespan of a single projectile, in milliseconds
- lifespan=5000
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=7500
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
; damage done by the projectile
damage=10
; projectile model
@@ -91,8 +113,10 @@ level=5
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
- ; lifespan of a single projectile, in milliseconds
- lifespan=5000
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=7500
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
; damage done by the projectile
damage=15
; projectile model
@@ -109,8 +133,10 @@ level=15
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
- ; lifespan of a single projectile, in milliseconds
- lifespan=5000
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=7500
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ;lifespan=5000
; damage done by the projectile
damage=25
; projectile model
@@ -127,8 +153,10 @@ level=25
speed=1250
; interval between two consecutive shots, in milliseconds
interval=1000
- ; lifespan of a single projectile, in milliseconds
- lifespan=5000
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=8000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ;lifespan=5000
; damage done by the projectile
damage=25
; projectile model
@@ -145,8 +173,10 @@ level=20
speed=1300
; interval between two consecutive shots, in milliseconds
interval=800
- ; lifespan of a single projectile, in milliseconds
- lifespan=7000
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=8500
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ;lifespan=7000
; damage done by the projectile
damage=200
; projectile model