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authorStijn Buys <ingar@osirion.org>2013-09-21 18:13:15 +0000
committerStijn Buys <ingar@osirion.org>2013-09-21 18:13:15 +0000
commit2a3933db4da03303207e58418978857764042d89 (patch)
treef4932f6dcaf2c4c8b1ae6948e4abf3fc3edb1698 /base
parentfd404cd9da3deea5961c910e96670312a9e0d902 (diff)
Adds ion cannon and turret.
Diffstat (limited to 'base')
-rw-r--r--base/ini/weapons.ini56
-rw-r--r--base/maps/projectiles/ion1.map12
-rw-r--r--base/particles/ion1.ini26
3 files changed, 90 insertions, 4 deletions
diff --git a/base/ini/weapons.ini b/base/ini/weapons.ini
index d52620c..2c35c3f 100644
--- a/base/ini/weapons.ini
+++ b/base/ini/weapons.ini
@@ -207,13 +207,61 @@ level=15
sound=laser
; ------------------------------------------------------------------
+; ION
+; Ion-base weapons are used by the Lindblade military.
+
+[cannon]
+label=ion1
+name=Ion cannon
+price=60000
+level=15
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=1650
+ ; interval between two consecutive shots, in milliseconds
+ interval=500
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=8500
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
+ ; damage done by the projectile
+ damage=45
+ ; projectile model
+ model=ion1
+ ; sound to play if the projectile is fired
+ sound=ion
+
+[turret]
+label=turretion1
+name=Ion turret
+price=60000
+level=15
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=1650
+ ; interval between two consecutive shots, in milliseconds
+ interval=500
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=8500
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
+ ; damage done by the projectile
+ damage=45
+ ; projectile model
+ model=ion1
+ ; sound to play if the projectile is fired
+ sound=ion
+
+; ------------------------------------------------------------------
; NEUTRON
-; Neutron-based weapons are used by ?
+; Neutron-based weapons are used by the Praetorian Guard
[cannon]
label=neutron1
name=Neutron cannon
-price=27000
+price=125000
level=25
[projectile]
@@ -235,7 +283,7 @@ level=25
[cannon]
label=neutron2
name=Improved neutron cannon
-price=122000
+price=175000
level=45
[projectile]
@@ -257,7 +305,7 @@ level=45
[turret]
label=turretneutron1
name=Neutron turret
-price=27000
+price=150000
level=25
[projectile]
diff --git a/base/maps/projectiles/ion1.map b/base/maps/projectiles/ion1.map
new file mode 100644
index 0000000..ef7a5dd
--- /dev/null
+++ b/base/maps/projectiles/ion1.map
@@ -0,0 +1,12 @@
+
+// entity 0
+{
+"classname" "worldspawn"
+}
+// entity 1
+{
+"classname" "fx_particles"
+"origin" "0.000000 0.000000 0.000000"
+"angle" "180"
+"script" "ion1"
+}
diff --git a/base/particles/ion1.ini b/base/particles/ion1.ini
new file mode 100644
index 0000000..19667c6
--- /dev/null
+++ b/base/particles/ion1.ini
@@ -0,0 +1,26 @@
+;
+; particles/ion1.ini
+; Ion cannon particles
+;
+
+[particles]
+
+ [flares]
+ texture=fx/explosion01_04
+ lifespan=500
+ interval=50
+ radius=4 64 4
+ speed=256
+ alpha=.25 0.75 .25
+ color=255 255 255
+ attached=true
+
+ [flares]
+ texture=fx/explosion01_00
+ lifespan=1000
+ interval=150
+ radius=16 128 16
+ speed=256
+ alpha=0.0 0.5 0.0
+ color=255 255 255
+ attached=true \ No newline at end of file