Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorStijn Buys <ingar@osirion.org>2010-11-17 22:52:09 +0000
committerStijn Buys <ingar@osirion.org>2010-11-17 22:52:09 +0000
commit92f65d8c98434aa9e7a5eb7fb5e0074a2c2ddf3b (patch)
tree25c1b7236ad70f0d04957b05301232a4f3dd3209 /gtkradiant
parent4e981ba72f3b872a88a6ec69f642bc4269bef1df (diff)
Updated radiant documentation for axis related keys in entities.def.
Diffstat (limited to 'gtkradiant')
-rw-r--r--gtkradiant/osirion.game/base/entities.def34
1 files changed, 25 insertions, 9 deletions
diff --git a/gtkradiant/osirion.game/base/entities.def b/gtkradiant/osirion.game/base/entities.def
index a03923d..941b064 100644
--- a/gtkradiant/osirion.game/base/entities.def
+++ b/gtkradiant/osirion.game/base/entities.def
@@ -19,11 +19,11 @@ enginesound engine sound loop (maps to sounds/engines/loop??.wav), default 0
/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity engine
An exterior light. A light sprite is always oriented towards the camera.
-_color RGB color of the light
strobe make a strobe light (spawflag 1)
entity light has entity color (spawflag 2)
engine light is activated by engine thrust (spawnflag 4)
+_color RGB color of the light
light light radius, default is 100
frequency strobe frequency, in flashes per second
offset strobe offset, in seconds
@@ -36,13 +36,16 @@ flare flare texture number (maps to textures/fx/flare??.tga), default 0
/*QUAKED fx_flare (1 1 .5) (-8 -8 -8) (8 8 8) strobe entity engine
A light flare. A flare sprite has a fixed orientation.
-_color RGB color of the flare
strobe make a strobe flare (spawflag 1)
entity flare has entity color (spawflag 2)
engine flare is actived by engine thrust (spawnflag 4)
+_color RGB color of the flare
angle yaw angle of the flare, e.g. angle 90
-angles yaw, pitch and roll angles of the flare. angles overrides angle, e.g. angles 0 180 0
+angles pitch, yaw and roll angle of the flare, angles overrides angle. e.g. angles 0 90 0
+pitch pitch angle of the flare
+yaw yaw angle of the flare
+roll roll angle of the flare
radius flare radius, default is 100
frequency strobe frequency, in flashes per second
offset strobe offset, in seconds
@@ -59,8 +62,13 @@ A particle system
entity particles have entity color (spawflag 2)
engine particles have engine color (spawnflag 4)
-angle yaw angle of the particle system ejector, e.g. angle 90
-angles yaw, pitch and roll angles of the particle system ejector, e.g. angles 0 180 0
+angle yaw angle of the particle system, e.g. angle 90
+angles pitch, yaw and roll angle of the particle system, angles overrides angle. e.g. angles 0 90 0
+pitch pitch angle of the particle system
+yaw yaw angle of the particle system
+roll roll angle of the particle system
+script name of the particle system script to load
+scale scale factor for all particle systems in the script
*/
// ---- FX_SOUND ---------------------------------------------------
@@ -112,9 +120,14 @@ Editor utility to group brushes together
A group of brushes rotating around an axis
engine rotation is activated by engine thrust (spawnflag 4)
-speed speed of rotation, in degrees per second
+
angle yaw angle of the rotation axis, e.g. angle 90
-angles yaw, pitch and roll angles of the rotation axis, e.g. angles 0 180 0
+angles pitch, yaw and roll angle of the rotation axis, angles overrides angle. e.g. angles 0 90 0
+pitch pitch angle of the rotation axis
+yaw yaw angle of the rotation axis
+roll roll angle of the rotation axis
+
+speed speed of rotation, in degrees per second
*/
// ---- FUNC_DOOR --------------------------------------------------
@@ -129,7 +142,10 @@ A door (not implemented)
Generic placeholder for inserting submodels
angle yaw angle of the submodel, e.g. angle 90
-angles yaw, pitch and roll angles of the submodel, e.g. angles 0 180 0
+angles pitch, yaw and roll angle of the submodel, angles overrides angle. e.g. angles 0 90 0
+pitch pitch angle of the submodel
+yaw yaw angle of the submodel
+roll roll angle of the submodel
model path/name of model to use, e.g. models/objects/engine_part.ase
-modelscale scaling factor
+modelscale submodel scaling factor
*/