Age | Commit message (Expand) | Author |
2014-07-09 | Updated remaining shaders to the new shader file format, by Thorn | Stijn Buys |
2014-07-09 | Updated shaders to the new shader file format. | Stijn Buys |
2013-11-24 | Corrected asteroid material. | Stijn Buys |
2013-11-16 | Replaced common/ and radiant/ textures with 128x128 PNG versions, | Stijn Buys |
2013-04-17 | Updated lasers. | Evan Goers |
2012-12-01 | Added muzzle decal. | Evan Goers |
2012-11-30 | Added 4 hull_objects models by Karvajalka. | Evan Goers |
2012-11-25 | Updated some Colonial ships. | Evan Goers |
2012-11-07 | Switched gold model to use an envmap. | Evan Goers |
2012-11-07 | Added Mercenary station "Motel." | Evan Goers |
2012-10-30 | Updated tsukhan_glow effect, added gorgon to flyable ships. | Evan Goers |
2012-05-12 | Various minor fixes. | Evan Goers |
2012-05-03 | Collision models for dagon sections. | Evan Goers |
2012-04-30 | Added dagon 'raptor' heavy fighter. | Evan Goers |
2012-02-20 | Detailed chimera. | Evan Goers |
2012-02-13 | New dagon "chimera" battleship. | Evan Goers |
2012-02-08 | Enter the Dagon. | Evan Goers |
2012-01-24 | Added a second sun to kiana. | Evan Goers |
2012-01-21 | Gave current decals nicer qer_editorimages. | Evan Goers |
2012-01-21 | Fixed some models that used textures that are now decals. | Evan Goers |
2012-01-21 | Various details. | Evan Goers |
2011-11-20 | added texture for common/origin, corrected common/origin material parameters | Stijn Buys |
2011-11-01 | Detailing all around. | Evan Goers |
2011-10-29 | Various detailing all around. | Evan Goers |
2011-10-23 | Changed tsukhan glow effect to a new material instead of colors/purple_bright. | Evan Goers |
2011-09-26 | New ship: drake. | Evan Goers |
2011-08-11 | Added diamonds commodity model, enabled in the cargo.ini. | Evan Goers |
2011-07-30 | Edited ui colors, added initial ui materials. | Stijn Buys |
2011-07-26 | New crystals commodity model. | Evan Goers |
2011-07-16 | Add panel_01 and panel_02 textures, update sharkan.map to use these textures | Michael Rodenhurst |
2011-06-09 | lancer.map: added more detail. | Evan Goers |
2011-04-15 | ravager.map: split some parts as submodels, added a docking bay. | Evan Goers |
2011-03-22 | ships.ini: tweaked penchant and supertanker stats for balance. | Evan Goers |
2011-02-16 | Fixed missing shaders. | Evan Goers |
2011-02-10 | Added some details to beamarray. | Evan Goers |
2011-02-06 | Gave kuroto textures to pirate ships. | Evan Goers |
2011-01-21 | Activate the common/clip material. | Stijn Buys |
2011-01-12 | Adding "docking bay" texture. This should be aligned so that the white end is... | Cody Jackson |
2011-01-08 | juggernaut.map: more detail. | Evan Goers |
2011-01-07 | beamarray*.map: added lights. | Evan Goers |
2011-01-06 | colossus.map: added some detail and windows. | Evan Goers |
2011-01-04 | Converted many window surfaces to patches. | Evan Goers |
2010-12-21 | Removed common/hint material, added common/noclip, updated related textures. | Stijn Buys |
2010-12-08 | ships.ini: removed archangel, added lancer colonial fighter. | Evan Goers |
2010-12-07 | avenger_cockpit.map: fixed patch seams. | Evan Goers |
2010-12-07 | shootingstar.map: lengthened the ship, adding some detail along the way. | Evan Goers |
2010-11-30 | raider.map: changed entity textures to kuroto. | Evan Goers |
2010-11-14 | Various cosmetic changes to some models. | Evan Goers |
2010-10-21 | Convert researchstation.map completely to brushes(Patch meshes are preserved). | Evan Goers |
2010-10-20 | Reverted researchstation.map to former brush/patch structure. | Evan Goers |