Age | Commit message (Expand) | Author |
2011-09-26 | New ship: drake. | Evan Goers |
2011-08-11 | Added diamonds commodity model, enabled in the cargo.ini. | Evan Goers |
2011-07-30 | Edited ui colors, added initial ui materials. | Stijn Buys |
2011-07-26 | New crystals commodity model. | Evan Goers |
2011-07-16 | Add panel_01 and panel_02 textures, update sharkan.map to use these textures | Michael Rodenhurst |
2011-06-09 | lancer.map: added more detail. | Evan Goers |
2011-04-15 | ravager.map: split some parts as submodels, added a docking bay. | Evan Goers |
2011-03-22 | ships.ini: tweaked penchant and supertanker stats for balance. | Evan Goers |
2011-02-16 | Fixed missing shaders. | Evan Goers |
2011-02-10 | Added some details to beamarray. | Evan Goers |
2011-02-06 | Gave kuroto textures to pirate ships. | Evan Goers |
2011-01-21 | Activate the common/clip material. | Stijn Buys |
2011-01-12 | Adding "docking bay" texture. This should be aligned so that the white end is... | Cody Jackson |
2011-01-08 | juggernaut.map: more detail. | Evan Goers |
2011-01-07 | beamarray*.map: added lights. | Evan Goers |
2011-01-06 | colossus.map: added some detail and windows. | Evan Goers |
2011-01-04 | Converted many window surfaces to patches. | Evan Goers |
2010-12-21 | Removed common/hint material, added common/noclip, updated related textures. | Stijn Buys |
2010-12-08 | ships.ini: removed archangel, added lancer colonial fighter. | Evan Goers |
2010-12-07 | avenger_cockpit.map: fixed patch seams. | Evan Goers |
2010-12-07 | shootingstar.map: lengthened the ship, adding some detail along the way. | Evan Goers |
2010-11-30 | raider.map: changed entity textures to kuroto. | Evan Goers |
2010-11-14 | Various cosmetic changes to some models. | Evan Goers |
2010-10-21 | Convert researchstation.map completely to brushes(Patch meshes are preserved). | Evan Goers |
2010-10-20 | Reverted researchstation.map to former brush/patch structure. | Evan Goers |
2009-09-05 | kuroto material example | Stijn Buys |
2009-08-30 | removed envmap from the non-shiny common/entity material family | Stijn Buys |
2009-08-21 | Added (very subtle) envmap to default shaders, too. | Evan Goers |
2009-08-18 | Disabled envmaps on all remaining shaders and added _shiny shaders for explic... | Evan Goers |
2009-08-18 | Disabled envmapping on entity shaders and bright shaders. | Evan Goers |
2009-08-18 | Added new generic envmap, enabled on all color and entity shaders. | Evan Goers |
2009-08-15 | Added purple, purple_bright color shaders. | Evan Goers |
2009-08-12 | adds the ignore keyword to common.shader | Stijn Buys |
2009-07-16 | Added brown glass shader. | Evan Goers |
2009-07-16 | Fixed a minor error in glass.shader. | Evan Goers |
2009-07-16 | Disabled environment mapping on main color/entity materials. | Evan Goers |
2009-07-16 | removed envmapping from normal colors | Stijn Buys |
2009-07-16 | Added yellow, orange colors. | Evan Goers |
2009-06-07 | corrected a typing error in textures/black | Stijn Buys |
2009-06-05 | make the colors/green material actually green in-game | Stijn Buys |
2009-02-08 | Updated researchstation. | Evan Goers |
2009-02-08 | Updated remaining models for new materials. | Evan Goers |
2009-02-08 | Changed osirion.game to be more generic. | Evan Goers |
2009-02-08 | fixed a typing error | Stijn Buys |
2009-02-08 | materials | Stijn Buys |