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authorStijn Buys <ingar@osirion.org>2008-07-14 09:41:27 +0000
committerStijn Buys <ingar@osirion.org>2008-07-14 09:41:27 +0000
commit821e88a6d147a13e0e4eca1b0c1c770e3bee3a90 (patch)
treed8c69e3426d38de9ce7a8d644af7113ac3bb35c6 /GAMEPLAY
parentba798aadff9eb8e4ee76911a881a0efa579da4e6 (diff)
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-
-The Osirion Project - GAMEPLAY
-
- This document describes what the gameplay of Project::OSiRiON should
- eventually become. This document is a work in progress and is subject
- to change.
-
-General guidelines
-
- Project::OSiRiON is a multiplayer space game with persistent player
- statistics. A single player mode with a compelling story is a
- secondary objective but the storyline serves as background for
- the multiplayer universe.
-
- Project::OSiRiON is a 'serious' game. Names of objects, people and
- places should be considered generic for the universe and should not
- be rightout silly or offensive. Names should feel 'natural' in their
- context.
-
- Models for ships, space stations and other objects should be designed
- with the same philosphy in mind. It is acceptable to make references
- to exisiting objects (real or fiction), as long as they are subtle
- or inconspicuous.
-
-Universe
-
- A basic description of the universe, how it is organised and who lives there.
-
- The universe is a collection of stand-alone star systems. Each star system
- is a small world on it's on. The only direct interaction between systems
- is a player traveling between them. The background story should provide
- (some of the) star systems and their relation.
-
-The Player
-
- Who is the player in the universe.
- - Friends
- - Enemies
- - Background
- - How the player itnteracts with the universe.
-
- The player enters the universe as a typical out-of-luck person
- who decided to start a new life. With a small ship he tries to become
- the Richest Man in the Known Universe. The player earns money by shipping
- cargo that can be bought at discount prices at one place and sold
- at a premium on a second location. *mining *fighting *wrecks/looting.
-
- The goal is to become filthy rich and show it. Besides, with a particle
- cannon and a target lock, nobody cares where your money comes from.
-
- Players can be hostile or friendly to each other.
-
-Ships
-
- The player starts the game with single small spacecraft and starts the
- game docked at a planet or space station. When he has earned sufficient
- money he can spend it on ship upgrades like weapons, armor, shields
- and various other components.
-
- *gameplay idea
- various 'useless' fancy upgrades that increase player status
-
-Traveling
-
- How the traveling happens in the universe, how the player will travel.
-
- Every ship is equipped with thrusters. The maximum thruster speed depends
- on the ship type, small merchant vessels will have lower maximim trhuster
- speed then a scout ship.
-
- Ships can also be equiped with a sublight impulse drive. This drive will
- enable the ship to accelerate to a high speed without crossing the threshold
- at which relativistic effects would disturb perception. Impulse drive speed
- is the same for most ship types. Due to the enormous power requirements a ship
- will not be a able to fire weapons while the impulse drive is enabled.
-
- Neither of these engines will allow the player the leave the star system.
- Interstellar travel is only possible using a hyperdrive. A hyperdrive is an
- expensive piece of equipment that has massive power requirements. Only very
- large ships will be capable of carrying a hyperspace jump drive.
-
- Interstellar travel for the common men is possible through the use
- of commercial or government owned hyperspace gates. These gates create
- on-demand hyperspace connections between star systems and provide a safe
- and easy way to travel.
-
- Hyperspace travel is almost instantanious, hyperspace jump would be a more
- accurate term to describe it.
-
-
-Fleets [Phase 2]
-
- As the player earns money, he will hopefully eventually be able
- to buy large ships.
-
- The flagship
- The player's fleet is limited to one convoy. The convoy's task is to
- protect the flagship. The player can be in control of any ship in his
- fleet.
-
- ...
- More like a convoy.
-
- ... about fleet combat
-
- Once the flagship is destroyed, the convoy is lost.
- The player respawns at base with the flagships and any ships
- docked on it while it was destroyed. Other cargo and other ships it
- the convoy are lost.
-
-
-Planet and Stations
-
- Star systems are inhabited with planets and stations.
- ...
- Dockable planets or stations are bases
- ...
- Some bases provide storage facilities where players
- can put items like weapons or spare parts in storage.
-
-Objects in space
-
-Weapons
-
- What kind of weapons are there. how do they work.
-
-Fighting
-
- How does fighting work
-
-Economy
-
- Money makes the Universe tick.
- - Buying
- - Selling
- - Trading
-
-Cargo
- - Transporting / Beaming
- - Mining
- - (Spare) parts
- - Fuel
- - Economy