diff options
author | Stijn Buys <ingar@osirion.org> | 2008-05-26 16:34:39 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-05-26 16:34:39 +0000 |
commit | f71901eeab126bb4b7e2552dd2edf0b34632c683 (patch) | |
tree | 32e13b554bb5415d6f54d88a0826c52ec73e3801 /MODELS | |
parent | f7283b2b9a9bf305ac110ef00cd5c21d5304bfbb (diff) |
radar, aux text functions, restore original frustum, documentation update
Diffstat (limited to 'MODELS')
-rw-r--r-- | MODELS | 12 |
1 files changed, 11 insertions, 1 deletions
@@ -153,6 +153,17 @@ Lights In short, the green light should be on the right side, the red light on the left side. +Flares + + The default light entity creates omnidirectional lights. To create + a directional flare, use the target_flare entity. Values for a + target_flare are the same as those for a default light, with one + small diference: the size of the flare is set through the radius + value. The default flare radius is 100. Rotate the entity or set the + angle value to point the flare in a different direction. + + target_flares can only be rotated in the XY-plane. + Engines Add a target_engine entity to add an engine exhaust to a ship model. @@ -167,4 +178,3 @@ Other entities target_cockpit, target_turret and target_cannon are not yet implemented. - |