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authorStijn Buys <ingar@osirion.org>2008-05-26 16:34:39 +0000
committerStijn Buys <ingar@osirion.org>2008-05-26 16:34:39 +0000
commitf71901eeab126bb4b7e2552dd2edf0b34632c683 (patch)
tree32e13b554bb5415d6f54d88a0826c52ec73e3801 /MODELS
parentf7283b2b9a9bf305ac110ef00cd5c21d5304bfbb (diff)
radar, aux text functions, restore original frustum, documentation update
Diffstat (limited to 'MODELS')
-rw-r--r--MODELS12
1 files changed, 11 insertions, 1 deletions
diff --git a/MODELS b/MODELS
index 4a876c4..4ecd03a 100644
--- a/MODELS
+++ b/MODELS
@@ -153,6 +153,17 @@ Lights
In short, the green light should be on the right side, the red light
on the left side.
+Flares
+
+ The default light entity creates omnidirectional lights. To create
+ a directional flare, use the target_flare entity. Values for a
+ target_flare are the same as those for a default light, with one
+ small diference: the size of the flare is set through the radius
+ value. The default flare radius is 100. Rotate the entity or set the
+ angle value to point the flare in a different direction.
+
+ target_flares can only be rotated in the XY-plane.
+
Engines
Add a target_engine entity to add an engine exhaust to a ship model.
@@ -167,4 +178,3 @@ Other entities
target_cockpit, target_turret and target_cannon are not yet implemented.
-