diff options
author | Stijn Buys <ingar@osirion.org> | 2008-02-13 18:30:24 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-02-13 18:30:24 +0000 |
commit | 4c915658355ae3eeee195ef929fdf7453397edd5 (patch) | |
tree | b809418a69b4c843262c2f36da5025abf85d716d /README | |
parent | ee891311ccc79bbc7837caac8546aac5b9bdf80f (diff) |
documentation
Diffstat (limited to 'README')
-rw-r--r-- | README | 11 |
1 files changed, 7 insertions, 4 deletions
@@ -2,10 +2,10 @@ The Osirion Project This is the Osirion project. I wrote it to get a better grasp on - game design with opengl and to get some C++ practice. + game design with opengl and to get some C++ practice. Maybe someday, it will be a real game. - Read INSTALL for instructions on building and installation. + Read INSTALL for instructions on building and installing. Dedicated server @@ -15,7 +15,9 @@ Dedicated server Client Starting the client will show the loader screen. - To start the game, open the client console and type 'connect'. + To start the game, open the client console with ~ and type 'connect'. + You will join the game as spectator, type 'join' in the console + to join the game. Type 'spectate' to spectate again. Type 'disconnect' to return to the loader screen. Controls @@ -24,7 +26,7 @@ Controls space bar: switch camera mode left/right/up/down arrow keys: rotate camera in free mode keypad left/right: turn the ship left/right - keypad +/-: increase/decrease thrust + keypad +/-: increase/decrease forward thruster Console functions @@ -32,6 +34,7 @@ Console functions connect connect the client to the game module disconnect disconnect the client from the game module + list_ent lists registered entities list_func lists registered functions list_var lists registered variables quit exit the application |