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authorStijn Buys <ingar@osirion.org>2008-03-24 16:20:43 +0000
committerStijn Buys <ingar@osirion.org>2008-03-24 16:20:43 +0000
commit600ab7911460ba173f82c78145fe573808d16f89 (patch)
tree289150d8eb45cb3e5e402bcb2001b3056bf495de /README
parentb4f77d62eae0b0a6781f853b0f8f85b29a088007 (diff)
Documentation update
Diffstat (limited to 'README')
-rw-r--r--README44
1 files changed, 23 insertions, 21 deletions
diff --git a/README b/README
index 6a88cca..b16d74b 100644
--- a/README
+++ b/README
@@ -97,6 +97,9 @@ Organization of the distribution
C++ source code
/src
+ README this file
+ INSTALL documentation in installation
+ MODELS documentation on creating models
/math mathematical classes
/sys low-level system functions
@@ -117,6 +120,7 @@ Organization of the distribution
/satellites sattelites
/ships spaceships
/stations space stations
+ scripts gtkradiant shader files
/textures textures
/gtkradiant gtkradiant support files
@@ -136,24 +140,9 @@ Editing game data
there will get precedence over the corresponding file in
the game data directory.
-Adding models
-
The models are basic Quake2 style .map files with custom entities
- and can be created with a program like gtkradiant. No map compiler is
- necessary, the engine reads the .map files directly. Refer to the file
- INSTALL on how to install the support files for gtkradiant 1.5.0.
-
- The textures in the textures/colors/ directory are mapped to RGB colors
- when the models are loaded, any real texturing information is ignored.
- Unknown textures will be colored hot pink in-game.
-
- Two special textures are supported: any brush faces textures with
- common/caulk will be ignored by the engine, similar to the caulk
- feature in quake-like engines. Brush faces with the common/entity
- texture will get the current game entity color. This makes it possible
- to use the current player color on ship models.
-
- Add an info_engine entity to add an engine exhaust to a ship model.
+ and can be created with a program like gtkradiant. Refer to the
+ file MODELS for more information on creating 3D models.
Notes
@@ -183,8 +172,7 @@ Acknowledgements
This project could not have been possible without the work of others:
- Id Software, for releasing the quake source code, which obviously
- acted as a example.
+ Id Software, for releasing the quake source code
Id Software and the GtkRadiant project contributers
@@ -200,8 +188,22 @@ Acknowledgements
License
- The program is distributed under the terms and conditions of the
- GNU General Public License version 2.
+ The Osirion Project is distributed under
+ the terms and conditions of
+ the GNU General Public License version 2.
+
+ This includes the source code, project documentation and game data.
Copyright 2007-2008
Ingar=KCT= <ingar@telenet.be>
+
+ Contact me if you want to use (portions of) this project
+ under a non-compatible, but otherwise free, licence.
+
+Trademarks
+
+ QUAKE and ID are registered trademarks of Id Software, Inc.
+ LEGO is a reigstered trademark of the LEGO Group.
+
+ The Osirion Project is an independent not-for-profit project
+ and has no affiliation with these corporations.