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authorStijn Buys <ingar@osirion.org>2012-05-01 19:07:53 +0000
committerStijn Buys <ingar@osirion.org>2012-05-01 19:07:53 +0000
commit836799946d9da0d68ba93a6857b2c0ba3617c89d (patch)
tree690656e0d4f41177258fbb7b521e111d877e7bca /developer/TODO
parent3e73e7bbb42a0226dba951372c90c59ac7d036aa (diff)
Updated documentation, match documentation style with website stylesheet.
Diffstat (limited to 'developer/TODO')
-rw-r--r--developer/TODO11
1 files changed, 6 insertions, 5 deletions
diff --git a/developer/TODO b/developer/TODO
index 171b135..1703171 100644
--- a/developer/TODO
+++ b/developer/TODO
@@ -25,7 +25,7 @@ filesystem:
fs_base, fs_mod, fs_game, to be used by modules
model:
- .obj support
+ (ok) .obj support
.md3 support
(ok) .ase submaterials (ok)
@@ -94,11 +94,11 @@ render:
ui:
unify event handlers, expand Event class and make derived event classes
- listview scrolling
+ (ok) listview scrolling
- make modelview and slider dragging work when the mouse leaves the widget
- if the mouse button is pressed, mouse focus should stick to the last clicked widget
- until the button is released
+ (ok) make modelview and slider dragging work when the mouse leaves the widget:
+ if the mouse button is pressed, mouse focus should stick to the last clicked widget
+ until the button is released
(ok) slider mouse dragging
(ok) correct modelview lighting
@@ -113,6 +113,7 @@ sound:
game:
add Ship::ship_dock, making docking independent of player->view() -> relates to player-to-player trading
have the goto command check the target's Docked state -> ties into ship dock awereness
+ move Ship::dock() functionality into core::EntityControlable
ship health/shield/armor
add fleet support