diff options
author | Stijn Buys <ingar@osirion.org> | 2012-05-01 19:07:53 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2012-05-01 19:07:53 +0000 |
commit | 836799946d9da0d68ba93a6857b2c0ba3617c89d (patch) | |
tree | 690656e0d4f41177258fbb7b521e111d877e7bca /developer/TODO | |
parent | 3e73e7bbb42a0226dba951372c90c59ac7d036aa (diff) |
Updated documentation, match documentation style with website stylesheet.
Diffstat (limited to 'developer/TODO')
-rw-r--r-- | developer/TODO | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/developer/TODO b/developer/TODO index 171b135..1703171 100644 --- a/developer/TODO +++ b/developer/TODO @@ -25,7 +25,7 @@ filesystem: fs_base, fs_mod, fs_game, to be used by modules model: - .obj support + (ok) .obj support .md3 support (ok) .ase submaterials (ok) @@ -94,11 +94,11 @@ render: ui: unify event handlers, expand Event class and make derived event classes - listview scrolling + (ok) listview scrolling - make modelview and slider dragging work when the mouse leaves the widget - if the mouse button is pressed, mouse focus should stick to the last clicked widget - until the button is released + (ok) make modelview and slider dragging work when the mouse leaves the widget: + if the mouse button is pressed, mouse focus should stick to the last clicked widget + until the button is released (ok) slider mouse dragging (ok) correct modelview lighting @@ -113,6 +113,7 @@ sound: game: add Ship::ship_dock, making docking independent of player->view() -> relates to player-to-player trading have the goto command check the target's Docked state -> ties into ship dock awereness + move Ship::dock() functionality into core::EntityControlable ship health/shield/armor add fleet support |