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authorStijn Buys <ingar@osirion.org>2012-05-01 19:07:53 +0000
committerStijn Buys <ingar@osirion.org>2012-05-01 19:07:53 +0000
commit836799946d9da0d68ba93a6857b2c0ba3617c89d (patch)
tree690656e0d4f41177258fbb7b521e111d877e7bca
parent3e73e7bbb42a0226dba951372c90c59ac7d036aa (diff)
Updated documentation, match documentation style with website stylesheet.
-rw-r--r--AUTHORS12
-rw-r--r--COPYING6
-rw-r--r--developer/STORYLINE25
-rw-r--r--developer/TODO11
-rw-r--r--doc/attributions.html723
-rw-r--r--doc/images/background.jpgbin0 -> 51597 bytes
-rw-r--r--doc/images/banner.pngbin3511 -> 3372 bytes
-rw-r--r--doc/images/bullet.pngbin0 -> 120 bytes
-rw-r--r--doc/index.html256
-rw-r--r--doc/installation.html3
-rw-r--r--doc/installation_develop.html347
-rw-r--r--doc/installation_release.html138
-rw-r--r--doc/installation_source.html276
-rwxr-xr-xdoc/osirion.css282
-rw-r--r--doc/starsystem_roadmap.html69
15 files changed, 1711 insertions, 437 deletions
diff --git a/AUTHORS b/AUTHORS
index 6d7bc56..0156f10 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -1,6 +1,8 @@
-Project::OSiRiON
-http://osirion.org
-Stijn 'Ingar' Buys
-Michael 'Thorn' Rodenhurst
-Evan 'Mega' Goers
+Project::OSiRiON - AUTHORS
+
+ http://osirion.org
+
+ Stijn 'Ingar' Buys
+ Michael 'Thorn' Rodenhurst
+ Evan 'Mega' Goers
diff --git a/COPYING b/COPYING
index 43cea36..a18df9f 100644
--- a/COPYING
+++ b/COPYING
@@ -1,12 +1,12 @@
-Project::OSiRiON - License
+Project::OSiRiON - COPYING
- PRojecT::OSiRiON consists of two major parts: the source
+ Project::OSiRiON consists of two major parts: the source
code and the game data. Each part is licenced differently.
Source Code
- The source code is licenced under the GENERAL PUBLIC LICENSE.
+ The source code is licenced under the GENERAL PUBLIC LICENSE, version 2.
The full text of this licence can be found in the file named GPL.
Please refer to
diff --git a/developer/STORYLINE b/developer/STORYLINE
index bdd73a9..7aff528 100644
--- a/developer/STORYLINE
+++ b/developer/STORYLINE
@@ -144,9 +144,10 @@
------------------------------------------------------------------
TIMELINE
- Exodus -5000 years
- The Year of War -300 years
- The Karelian Incident -50 years
+ Exodus 0 AE (After Exodus)
+ The Year of War 480 AE
+ The Karelian Incident 510 AE
+ Today 545 AE
------------------------------------------------------------------
@@ -160,11 +161,11 @@ Reaching for the Stars
there are few written accounts of the events before the Exodus, it wouldn't
be hard to imagine why the Homeworld would have been abandoned in the first
place: wars for power, territory and resources would be commonplace
- for almost five millenia to come.
+ for almost five centuries to come.
The Year of War
- For the Tsu-Khan, this war was no different. Around 300 years ago,
+ For the Tsu-Khan, this war was no different. About a century ago,
The Empire had depleted most of its natural resources and had launched
an ambitious project to find a suitable new homeworld.
@@ -214,7 +215,7 @@ The Alliance
tradition, where the Lords of the Major Houses used to work out their differences
with dialog, or discuss current events. In the years before the Great War, this
tradition had been neglected and oposing views were usually solved with a friendly
- border skirmish followed by royal monetary compensation.
+ border skirmish followed by a royal monetary compensation.
These times were over. This war wasn't about money, power or territory.
It was about survival and it was clear by now that none of the Major Houses possessed
@@ -291,7 +292,7 @@ Project Osirion
The ship's first test flight was a major event. Most secret projects did not
generate a lot of attentention, but this flight was a higly anticipated by
- the top brass from all parties involved, military, political and corporate alike.
+ the top brass from all parties involved: military, political and corporate alike.
The ship had left the construction yard as planned and had almost arrived at
departure point on the edge of the star system when suddenly all communication
@@ -299,9 +300,9 @@ Project Osirion
source of the malfunction, and everything that happened after this point is the
result of long-range sensor telemetry.
- The ship arrived at the departure point and the flight continued as planned.
+ Sensors hat detected the ship arriving at the departure point and the flight continued as planned.
A few moments later a massive energy discharge was registered, indicating
- that the experimental jump drive was activated. Unfortunatly, the order
+ the experimental jump drive was activated. Unfortunatly, the order
to return to the point of departure after the initial jump, seems to be a part of
the plan that never got executed. The ship had literally vanished into thin air.
@@ -494,6 +495,12 @@ II. Surprises
"1"... "0" ..."-1, Docking Bay". The low, humming noise of the elevator ended abruptly and the doors
opened again.
+III. The Docking Bay
+
+ The warm arid air of the docking bay filled the elevator. Contemporary generator technology
+ tends to ionize the atmosphere and the distinct smell of a recently landed ship was
+ noticably present //..more//.
+
Temporary notes:
III about getting stunned in the cargo bay
diff --git a/developer/TODO b/developer/TODO
index 171b135..1703171 100644
--- a/developer/TODO
+++ b/developer/TODO
@@ -25,7 +25,7 @@ filesystem:
fs_base, fs_mod, fs_game, to be used by modules
model:
- .obj support
+ (ok) .obj support
.md3 support
(ok) .ase submaterials (ok)
@@ -94,11 +94,11 @@ render:
ui:
unify event handlers, expand Event class and make derived event classes
- listview scrolling
+ (ok) listview scrolling
- make modelview and slider dragging work when the mouse leaves the widget
- if the mouse button is pressed, mouse focus should stick to the last clicked widget
- until the button is released
+ (ok) make modelview and slider dragging work when the mouse leaves the widget:
+ if the mouse button is pressed, mouse focus should stick to the last clicked widget
+ until the button is released
(ok) slider mouse dragging
(ok) correct modelview lighting
@@ -113,6 +113,7 @@ sound:
game:
add Ship::ship_dock, making docking independent of player->view() -> relates to player-to-player trading
have the goto command check the target's Docked state -> ties into ship dock awereness
+ move Ship::dock() functionality into core::EntityControlable
ship health/shield/armor
add fleet support
diff --git a/doc/attributions.html b/doc/attributions.html
index 02474ab..8888c74 100644
--- a/doc/attributions.html
+++ b/doc/attributions.html
@@ -2,18 +2,39 @@
<html lang="en">
<head>
<meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
- <link rel="stylesheet" type="text/css" href="main.css">
- <TITLE>Project::OSiRiON - Attributions</TITLE>
+ <meta name="keywords" content="free, open, source, osirion, game, space, freelancer, privateer, opengl, radiant">
+ <link rel="stylesheet" type="text/css" href="osirion.css">
+ <link rel="icon" type="image/png" href="http://osirion.org/icon.png">
+ <title>Project::OSiRiON - Attributions</title>
</head>
<body>
-<div class="banner">
- <img src="images/banner.png" ALT="Project::OSiRiON">
- <br>
- Attributions
-</div>
+<div id="page">
+
+<!-- header and menu ======================================= -->
+
+<table class = "osirionmenu" width="100%" cellpadding="0" cellspacing="0" border="0">
+<tr>
+ <td>
+ <a href="http://osirion.org"><img class="osirionmenu" src="images/banner.png" alt="Project::OSiRiON"></a>
+ </td>
+</tr><tr>
+ <td class="osirionmenu">
+ <a class="osirionmenu" href="http://osirion.org/">Home</a> .
+ <a class="osirionmenu" href="http://osirion.org/index.php?page=downloads">Downloads</a> .
+ <a class="osirioncurrent" href="index.html">Documentation</a> .
+ <a class="osirionmenu" href="http://osirion.org/forum/">Forum</a> .
+ <a class="osirionmenu" href="http://osirion.org/wiki/">Wiki</a> .
+ <a class="osirionmenu" href="http://osirion.org/tracker/">Tracker</a>
+ </td>
+</tr>
+</table>
-<div class="text">
+<div id="content">
+
+<!-- Attributions ================================================== -->
+
+<h1>Attributions</h1>
<p>
The game data is distributed under the terms and conditions
of the <a href="http://creativecommons.org/licenses/by-sa/3.0/">Create Commons Attribution-Share Alike 3.0 License</a>.
@@ -22,342 +43,350 @@
Sound effects from the Freesound project are distributed under the terms and conditions of the
<a href="http://creativecommons.org/licenses/sampling+/1.0/">Creative Commons Sampling Plus 1.0</a> license.
</p>
-</div>
-<div class="title">
- List of data files
-</div>
+<!-- List of data files ============================================ -->
-<div class="text">
+<h2>List of data files</h2>
<p>
A list of game data files in the data/base directory,
with their original author and/or source.
</p>
-<table class="code">
-
-<!-- MAPS ========================================================== -->
-
- <tr class="divider">
- <TD><i>Directory</i></td>
+<table class="fixed">
+ <tr>
+ <td><i>Directory</i></td>
<td><i>File(s)</i></td>
<td><i>Original author</i></td>
</tr>
-<tr class="divider">
- <td>maps/cargo</td>
- <td>crate.map</td>
- <td>Ingar</td>
-</tr>
-<tr class="divider">
- <td>maps/cargo</td>
- <td>pod.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/colonial</td>
- <td>alexandria.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/colonial</td>
- <td>alexandria_storage.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/colonial</td>
- <td>cantor.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/colonial</td>
- <td>custodian.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/colonial</td>
- <td>helianthos.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/colonial</td>
- <td>ikarus.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/colonial</td>
- <td>jumpgate.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/colonial</td>
- <td>regula.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/colonial</td>
- <td>regula_storage.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/colonial</td>
- <td>sharkan.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/derelict</td>
- <td>ares.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/derelict</td>
- <td>hades.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>avenger.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>betelgeuse.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>bumblebee.map</td>
- <td>Supertanker</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>ensor.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>galaxy.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>horizon.map</td>
- <td>Thorn</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>jupiter.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>orion.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>researchstation.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>shootingstar.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/independent</td>
- <td>trident.map</td>
- <td>Your_Face</td>
-</tr>
-<tr>
- <td>maps/lindblade</td>
- <td>avatar.map</td>
- <td>Supertanker</td>
-</tr>
-<tr>
- <td>maps/lindblade</td>
- <td>halcyon.map</td>
- <td>Supertanker</td>
-</tr>
-<tr>
- <td>maps/lindblade</td>
- <td>lindblade_central.map</td>
- <td>Supertanker</td>
-</tr>
-<tr>
- <td>maps/lindblade</td>
- <td>lindblade_dock.map</td>
- <td>Supertanker</td>
-</tr>
-<tr>
- <td>maps/lindblade</td>
- <td>powersat.map</td>
- <td>Supertanker</td>
-</tr>
-<tr>
- <td>maps/lindblade</td>
- <td>station15.map</td>
- <td>Supertanker</td>
-</tr>
-<tr>
- <td>maps/lindblade</td>
- <td>supertanker.map</td>
- <td>Supertanker</td>
-</tr>
-<tr>
- <td>maps/mercenary</td>
- <td>archer.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/mercenary</td>
- <td>enforcer.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/mercenary</td>
- <td>longbow.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/mercenary</td>
- <td>pod.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/mercenary</td>
- <td>talon.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/merchant</td>
- <td>matrix.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/merchant</td>
- <td>scalar.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/merchant</td>
- <td>vector.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/miners</td>
- <td>cruiser.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/pirate</td>
- <td>juggernaut.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/pirate</td>
- <td>jumpgate.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/pirate</td>
- <td>raider.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/race</td>
- <td>checkpoint.map</td>
- <td>Ingar</td>
-</tr>
-<tr>
- <td>maps/static</td>
- <td>cannon001.map</td>
- <td></td>
-</tr>
-<tr>
- <td>maps/static</td>
- <td>cannon002.map</td>
- <td></td>
-</tr>
-<tr>
- <td>maps/static</td>
- <td>cargopod001.map</td>
- <td></td>
-</tr>
-<tr>
- <td>maps/static</td>
- <td>navpoint.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/static</td>
- <td>turret001.map</td>
- <td></td>
-</tr>
-<tr>
- <td>maps/static</td>
- <td>turret002.map</td>
- <td></td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>camel.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>civilian_housing.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>civilian_starscraper.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>colosus.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>imp.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>inquisitor.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>obliterator.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>panzer.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>ravager.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>tsukhan_central.map</td>
- <td>Mega</td>
-</tr>
-<tr>
- <td>maps/tsukhan</td>
- <td>warbringer.map</td>
- <td>Mega</td>
-</tr>
+<!-- MAPS ========================================================== -->
+
+ <tr>
+ <td colspan=3>
+ <h3>Maps</h3>
+ <hr>
+ </td>
+ </tr>
+ <tr>
+ <td>maps/cargo</td>
+ <td>crate.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/cargo</td>
+ <td>pod.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/colonial</td>
+ <td>alexandria.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/colonial</td>
+ <td>alexandria_storage.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/colonial</td>
+ <td>cantor.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/colonial</td>
+ <td>custodian.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/colonial</td>
+ <td>helianthos.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/colonial</td>
+ <td>ikarus.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/colonial</td>
+ <td>jumpgate.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/colonial</td>
+ <td>regula.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/colonial</td>
+ <td>regula_storage.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/colonial</td>
+ <td>sharkan.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/derelict</td>
+ <td>ares.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/derelict</td>
+ <td>hades.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>avenger.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>betelgeuse.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>bumblebee.map</td>
+ <td>Supertanker</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>ensor.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>galaxy.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>horizon.map</td>
+ <td>Thorn</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>jupiter.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>orion.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>researchstation.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>shootingstar.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/independent</td>
+ <td>trident.map</td>
+ <td>Your_Face</td>
+ </tr>
+ <tr>
+ <td>maps/lindblade</td>
+ <td>avatar.map</td>
+ <td>Supertanker</td>
+ </tr>
+ <tr>
+ <td>maps/lindblade</td>
+ <td>halcyon.map</td>
+ <td>Supertanker</td>
+ </tr>
+ <tr>
+ <td>maps/lindblade</td>
+ <td>lindblade_central.map</td>
+ <td>Supertanker</td>
+ </tr>
+ <tr>
+ <td>maps/lindblade</td>
+ <td>lindblade_dock.map</td>
+ <td>Supertanker</td>
+ </tr>
+ <tr>
+ <td>maps/lindblade</td>
+ <td>powersat.map</td>
+ <td>Supertanker</td>
+ </tr>
+ <tr>
+ <td>maps/lindblade</td>
+ <td>station15.map</td>
+ <td>Supertanker</td>
+ </tr>
+ <tr>
+ <td>maps/lindblade</td>
+ <td>supertanker.map</td>
+ <td>Supertanker</td>
+ </tr>
+ <tr>
+ <td>maps/mercenary</td>
+ <td>archer.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/mercenary</td>
+ <td>enforcer.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/mercenary</td>
+ <td>longbow.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/mercenary</td>
+ <td>pod.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/mercenary</td>
+ <td>talon.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/merchant</td>
+ <td>matrix.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/merchant</td>
+ <td>scalar.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/merchant</td>
+ <td>vector.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/miners</td>
+ <td>cruiser.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/pirate</td>
+ <td>juggernaut.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/pirate</td>
+ <td>jumpgate.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/pirate</td>
+ <td>raider.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/race</td>
+ <td>checkpoint.map</td>
+ <td>Ingar</td>
+ </tr>
+ <tr>
+ <td>maps/static</td>
+ <td>cannon001.map</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td>maps/static</td>
+ <td>cannon002.map</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td>maps/static</td>
+ <td>cargopod001.map</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td>maps/static</td>
+ <td>navpoint.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/static</td>
+ <td>turret001.map</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td>maps/static</td>
+ <td>turret002.map</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>camel.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>civilian_housing.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>civilian_starscraper.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>colosus.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>imp.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>inquisitor.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>obliterator.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>panzer.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>ravager.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>tsukhan_central.map</td>
+ <td>Mega</td>
+ </tr>
+ <tr>
+ <td>maps/tsukhan</td>
+ <td>warbringer.map</td>
+ <td>Mega</td>
+ </tr>
<!-- MODELS ======================================================== -->
<tr>
+ <td colspan=3>
+ <h3>Models</h3>
+ <hr>
+ </td>
+ </tr>
+ <tr>
<td>models/asteroid</td>
<td>asteroid1</td>
<td>Karvajalka</td>
@@ -381,6 +410,12 @@
<!-- SOUNDS ======================================================== -->
<tr>
+ <td colspan=3>
+ <h3>Sounds</h3>
+ <hr>
+ </td>
+ </tr>
+ <tr>
<td>sounds/engines</td>
<td>loop00.wav</td>
<td>
@@ -421,7 +456,13 @@
<!-- TEXTURES ====================================================== -->
- <tr class="divider">
+ <tr>
+ <td colspan=3>
+ <h3>Textures</h3>
+ <hr>
+ </td>
+ </tr>
+ <tr>
<td>textures/kuroto</td>
<td>all files</td>
<td>
@@ -429,7 +470,7 @@
(released under CC-BY-SA-3.0 with permission)
</td>
</tr>
- <tr class="divider">
+ <tr>
<td>textures/planets</td>
<td>albion.jpg</td>
<td>
@@ -438,7 +479,7 @@
<a href="http://www.celestiamotherlode.net/catalog/show_creator_details.php?creator_id=153">Chance Ragen</a><br>
(released under CC-BY-SA-3.0 with permission)
</tr>
- <tr class="divider">
+ <tr>
<td>textures/planets</td>
<td>antwerp.png</td>
<td>
@@ -529,8 +570,26 @@
</tr>
</table>
+<!-- footer ================================================ -->
+
+</div> <!-- div content -->
+
+<div id="footer">
+
+<div class="floatright">
+ <a href="http://validator.w3.org/check?uri=referer">
+ <img src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Strict" height="31" width="88">
+ </a>
</div>
+<p>
+ Copyright &copy; 2007-2012 Project::OSiRiON
+</p>
+</div> <!-- div id=footer> -->
+
+</div> <!-- div page> -->
+</div>
</body>
</html>
+
diff --git a/doc/images/background.jpg b/doc/images/background.jpg
new file mode 100644
index 0000000..5536114
--- /dev/null
+++ b/doc/images/background.jpg
Binary files differ
diff --git a/doc/images/banner.png b/doc/images/banner.png
index c702afa..7c3e8b1 100644
--- a/doc/images/banner.png
+++ b/doc/images/banner.png
Binary files differ
diff --git a/doc/images/bullet.png b/doc/images/bullet.png
new file mode 100644
index 0000000..2f6655e
--- /dev/null
+++ b/doc/images/bullet.png
Binary files differ
diff --git a/doc/index.html b/doc/index.html
index 50db56f..b571dd5 100644
--- a/doc/index.html
+++ b/doc/index.html
@@ -2,27 +2,47 @@
<html lang="en">
<head>
<meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
- <link rel="stylesheet" type="text/css" href="main.css">
- <TITLE>Project::OSiRiON - Documentation</TITLE>
+ <meta name="keywords" content="free, open, source, osirion, game, space, freelancer, privateer, opengl, radiant">
+ <link rel="stylesheet" type="text/css" href="osirion.css">
+ <link rel="icon" type="image/png" href="http://osirion.org/icon.png">
+ <title>Project::OSiRiON - Documentation</title>
</head>
<body>
+<div id="page">
-<!-- DOCUMENTATION ========================================================== -->
+<!-- header and menu ======================================= -->
-<div class="banner">
- <img src="images/banner.png" ALT="Project::OSiRiON">
- <br>
- Documentation
-</div>
+<table class = "osirionmenu" width="100%" cellpadding="0" cellspacing="0" border="0">
+<tr>
+ <td>
+ <a href="http://osirion.org"><img class="osirionmenu" src="images/banner.png" alt="Project::OSiRiON"></a>
+ </td>
+</tr><tr>
+ <td class="osirionmenu">
+ <a class="osirionmenu" href="http://osirion.org/">Home</a> .
+ <a class="osirionmenu" href="http://osirion.org/index.php?page=downloads">Downloads</a> .
+ <a class="osirioncurrent" href="index.html">Documentation</a> .
+ <a class="osirionmenu" href="http://osirion.org/forum/">Forum</a> .
+ <a class="osirionmenu" href="http://osirion.org/wiki/">Wiki</a> .
+ <a class="osirionmenu" href="http://osirion.org/tracker/">Tracker</a>
+ </td>
+</tr>
+</table>
+
+<div id="content">
+
+<!-- Documentation ========================================= -->
-<div class="text">
+<div id="about">
+<h1>About</h1>
<p>
Project::OSiRiON is a free space trading and combat simulation under development.
Its goal is to create an immersive universe with open gameplay inspired by classic titles such as
<a href="http://en.wikipedia.org/wiki/Wing_Commander:_Privateer">Privateer</a> and
<a href="http://en.wikipedia.org/wiki/Freelancer_(video_game)">Freelancer</a>.
</p>
+<!-- <img src="images/logo.png" ALT="Project::OSiRiON logo">-->
<p>
The engine is written from scratch in C++ and uses SDL, OpenGL, OpenAL, libjpeg, libpng, zlib
and the <a href="http://www.bulletphysics.com/">Bullet physics library</a>. It is
@@ -30,9 +50,9 @@
</p>
<p>
The basic components are already in place: players can start a single-player game,
- or join a network server. They can purchase a ship and explore the universe and can even earn
- some cash trading cargo. Other important parts are still missing: games can not be saved and
- there are no weapon nor combat features.
+ or join a network server. They can purchase a ship, explore the universe and earn
+ some cash trading cargo. Other important parts, like weapons and combat features,
+ are still missing.
</p>
<p>
The game aims to be fully customizable. Common and easy to edit file formats
@@ -43,40 +63,66 @@
</p>
</div>
-<div id="content" class="title">
- Content
-</div>
-<div class="text">
-<p>
- <ul>
- <li><a href="installation.html">Installation Instructions</a>
- </ul>
- <ul>
- <li><a href="guide.html">Player Guide</a>
- <li><a href="manual.html">User Manual</a>
- </ul>
- <ul>
- <li><a href="world.html">Editing the world</a>
- <li><a href="models.html">Creating models</a>
- </ul>
- <ul>
- <li><a href="attributions.html">Attributions</a>
- </ul>
-</p>
-</div>
+<!-- Documentation content ========================================= -->
+
+<hr>
+<h3>Installation</h3>
+<ul>
+ <li><a href="installation_release.html">Installing the latest release</a>
+ <li><a href="installation_source.html">Building from source code</a>
+ <li><a href="installation_develop.html">Building the development version</a>
+</ul>
+
+<hr>
+<h3>Manual</h3>
+<ul>
+ <li><a href="guide.html">Player Guide</a> <span class="superscript">needs updating</span>
+ <li><a href="manual.html">User Manual</a> <span class="superscript">needs updating</span>
+ <li><a href="starsystem_roadmap.html">Starsystem Roadmap</a>
+ <li><a href="storyline.html">Storyline</a> <span class="superscript">todo</span>
+</ul>
+
+<hr>
+<h3>Editing</h3>
+<ul>
+ <li><a href="world.html">Editing the world</a> <span class="superscript">needs updating</span>
+ <li><a href="models.html">Creating models</a> <span class="superscript">needs updating</span>
+</ul>
+
+<hr>
+<h3>General information</h3>
+<ul>
+ <li><a href="#internet">Internet</a>
+ <li><a href="#development">Development</a>
+ <li><a href="#team">Team</a>
+ <li><a href="#contributers">Contributors</a>
+ <li><a href="#credits">Credits</a>
+ <li><a href="attributions.html">Attributions</a>
+ <li><a href="#copyright">Copyright</a>
+ <li><a href="#acknowledgements">Acknowledgements</a>
+</ul>
+
+
+<!-- Internet ====================================================== -->
+
+<h2 id="internet">Internet</h2>
-<div id="internet" class="title">
- Internet
-</div>
-<div class="text">
<p>
The website for Project::OSiRiON can be found at
<a href="http://osirion.org">http://osirion.org</a>
</p>
<p>
+ The community forums can be foudn at
+ <a href="http://osirion.org/forum">http://osirion.org/forum</a>
+</p>
+<p>
The official IRC channel is <a href="irc://chat.freenode.net/%23osirion">#osirion</a> on the
<a href="http://freenode.net/">FreeNode</a> IRC network.
</p>
+
+<!-- Development =================================================== -->
+
+<h2 id="development">Development</h2>
<p>
SVN activity is monitored by <a href="http://cia.vc/">CIA.vc</a>, the project pages can be found here:
<ul>
@@ -84,77 +130,104 @@
<li><a href="http://cia.vc/stats/project/osirion-data">osirion-data</a>
</ul>
</p>
-</div>
-
-<div id="copyright" class="title">
- Copyright
-</div>
-<div class="text">
-<p>
- The source code is distributed under the terms and conditions of the
- <a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GNU General Public License</a>.
-</p>
-<p>
- The game data is distributed under the terms and conditions of the
- <a href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-Share Alike 3.0 License</a>.<br>
-</p>
<p>
- A few files are distributed under the terms of a different license.
- Please read the <A href="attributions.html">list of attributions</a> for a complete overview
- of authors and copyright.
+ The repositories can also be viewed online:
+ <ul>
+ <li><a href="http://osirion.org/viewvc/index.cgi/osirion/">osirion</a>
+ <li><a href="http://osirion.org/viewvc/index.cgi/osirion-data/">osirion-data</a>
+ <li><a href="http://osirion.org/viewvc/index.cgi/osirion-data-src/">osirion-data-src</a>
+ </ul>
</p>
<p>
- Copyright &copy; 2007-2011, Stijn 'Ingar' Buys &lt;ingar@telenet.be&gt;
-</p>
-</div>
-
+ The project development roadmap and an overview of open issues can be found on the
+ <a class="osirionmenu" href="http://osirion.org/tracker/">tracker</a>.
-<div id="team" class="title">
- Team
-</div>
+<!-- Team ========================================================== -->
-<div class="text">
- <table>
+<h2 id="team">Team</h2>
+<p>
+ The core team, these people work on the game and decide about its future:
+</p>
+<table class="fullwidth">
<tr>
- <td>Stijn 'Ingar' Buys</td>
- <td>Programming, modeling, graphics, sounds</td>
+ <td class="quarterwidth">Stijn 'Ingar' Buys</td>
+ <td>Programming, modeling, graphics, sound</td>
</tr>
<tr>
- <td>Michael 'Thorn' Rodenhurst</td>
+ <td class="quarterwidth">Michael 'Thorn' Rodenhurst</td>
<td>Modeling, graphics, web server</td>
</tr>
<tr>
- <td>Evan 'Mega' Goers</td>
+ <td class="quarterwidth">Evan 'Mega' Goers</td>
<td>Modeling, graphics</td>
</tr>
- </table>
-</div>
+</table>
-<div id="contributors" class="title">
- Contributors
-</div>
-<div class="text">
- <table>
+<!-- Contributors ================================================== -->
+
+<h2 id="contributers">Contributors</h2>
+
+<p>
+ These people created new content for the game:
+</p>
+
+<table class="fullwidth">
<tr>
- <td>Cody 'Supertanker' Jackson</td>
+ <td class="quarterwidth">Cody 'Supertanker' Jackson</td>
<td>Modeling</td>
</tr>
<tr>
- <td>Antti 'Karvajalka' Lahti</td>
+ <td class="quarterwidth">Antti 'Karvajalka' Lahti</td>
<td>Modeling, graphics</td>
</tr>
+</table>
- </table>
-</div>
+<!-- Credits ======================================================= -->
+
+<h2 id="credits">Credits</h2>
+
+<p>
+ People who made their existing work available:
+</p>
+
+<table class="fullwidth">
+ <tr>
+ <td><a href="http://www.kurotorobert.com/">Robert Kuroto</a></td>
+ </tr><tr>
+ <td><a href="http://trak.mercenariesguild.net/">Georges 'TRaK' Grondin</a></td>
+ </tr><tr>
+ <td><a href="http://www.celestiamotherlode.net/catalog/show_creator_details.php?creator_id=5">Jeremy 'Jestr' Gardner</a></td>
+ </tr><tr>
+ <td><a href="http://www.celestiamotherlode.net/catalog/show_creator_details.php?creator_id=153">Chance Ragen</a></td>
+ </tr><tr>
+ <td><a href="http://www.jpl.nasa.gov/">NASA Jet Propulsion Laboratory</a></td>
+ </tr>
+</table>
+
+<!-- Copyright ===================================================== -->
+
+<h2 id="copyright">Copyright</h2>
+
+<p>
+ The source code is distributed under the terms and conditions of the
+ <a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GNU General Public License</a>.
+</p>
+<p>
+ The game data is distributed under the terms and conditions of the
+ <a href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-Share Alike 3.0 License</a>.
+</p>
+<p>
+ Copyright &copy; 2007-2012, Project::OSiRiON
+</p>
+
+<!-- Acknowledgements ============================================== -->
+
+<h1 id="acknowledgements">Acknowledgements</h1>
-<div id="acknowledgements" class="title">
- Acknowledgements
-</div>
-<div class="text">
<p>
This project could not have been possible without the work of others:
<ul>
@@ -192,6 +265,25 @@
and is not affiliated with these companies.
</p>
+<!-- footer ================================================ -->
+
+</div> <!-- div content -->
+
+<div id="footer">
+
+<div class="floatright">
+ <a href="http://validator.w3.org/check?uri=referer">
+ <img src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Strict" height="31" width="88">
+ </a>
+</div>
+<p>
+ Copyright &copy; 2007-2012 Project::OSiRiON
+</p>
+</div> <!-- div id=footer> -->
+
+</div> <!-- div page> -->
+
+</div>
</body>
</html>
diff --git a/doc/installation.html b/doc/installation.html
index 4cd386e..20464f1 100644
--- a/doc/installation.html
+++ b/doc/installation.html
@@ -7,6 +7,7 @@
</head>
<body>
+<!--
<div class="banner">
<img src="images/banner.png" ALT="Project::OSiRiON">
<br>
@@ -497,7 +498,7 @@ Organization of the distribution
/gtkradiant radiant support files
</pre>
-</div>
+</div>-->
</body>
</html>
diff --git a/doc/installation_develop.html b/doc/installation_develop.html
new file mode 100644
index 0000000..de03251
--- /dev/null
+++ b/doc/installation_develop.html
@@ -0,0 +1,347 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+ <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
+ <meta name="keywords" content="free, open, source, osirion, game, space, freelancer, privateer, opengl, radiant">
+ <link rel="stylesheet" type="text/css" href="osirion.css">
+ <link rel="icon" type="image/png" href="http://osirion.org/icon.png">
+ <title>Project::OSiRiON - Building the development version</title>
+</head>
+
+<body>
+<div id="page">
+
+<!-- header and menu ======================================= -->
+
+<table class = "osirionmenu" width="100%" cellpadding="0" cellspacing="0" border="0">
+<tr>
+ <td>
+ <a href="http://osirion.org"><img class="osirionmenu" src="images/banner.png" alt="Project::OSiRiON"></a>
+ </td>
+</tr><tr>
+ <td class="osirionmenu">
+ <a class="osirionmenu" href="http://osirion.org/">Home</a> .
+ <a class="osirionmenu" href="http://osirion.org/index.php?page=downloads">Downloads</a> .
+ <a class="osirioncurrent" href="index.html">Documentation</a> .
+ <a class="osirionmenu" href="http://osirion.org/forum/">Forum</a> .
+ <a class="osirionmenu" href="http://osirion.org/wiki/">Wiki</a> .
+ <a class="osirionmenu" href="http://osirion.org/tracker/">Tracker</a>
+ </td>
+</tr>
+</table>
+
+<div id="content">
+
+<h1>Building the development version<h1>
+
+<p>
+ The latest release is usually lagging behind current development. If you want to check
+ the latest developments for yourself, you can get the most recent source code and game
+ data from the subversion repository.
+</p>
+<p>
+ Building the development version is very similar to <a href="installation_source.html">building
+ from source code</a>. The system requirements still apply. Additionally you will need
+ a subversion client.
+</p>
+ <ul>
+ <li><a href="#download_source">Obtaining the source code</a>
+ <li><a href="#download_data">Obtaining the game data</a>
+ <li><a href="#configure">Configuring the source code</a>
+ <li><a href="#building">Building the binaries</a>
+ <li><a href="#running">Running</a>
+ <li><a href="#updating">Updating</a>
+ <li><a href="#source_data">Source data (optional)</a>
+ <li><a href="#radiant_support">Radiant support files (optional)</a>
+ <li><a href="#organization">Organization of the distribution</a>
+ </ul>
+</p>
+
+
+<!-- Obtaining the source code ===================================== -->
+
+<h2 id="download_source">Obtaining the source code</h2>
+
+<p>
+ On linux, you can use the Subversion command line client tool. The following
+ command will create a new subdirectory <span class="fixed">osirion</span> and download the source code into it.
+</p>
+<div class="fixed">
+ svn checkout svn://osirion.org/osirion osirion
+</div>
+<p>
+ On windows, you can use the Turtoisesvn SubVersion client to access the
+ SVN repositories. You can download it here:
+</p>
+<ul>
+ <li><a href="http://tortoisesvn.tigris.org">http://tortoisesvn.tigris.org</a>
+</ul>
+<p>
+ Enter the new directory:
+</p>
+<div class="fixed">
+ cd osirion
+</div>
+
+<!-- Obtaining the game data ======================================= -->
+
+<h2 id="download_data">Obtaining the game data</h2>
+<p>
+ The game data should be located in the <span class="fixed">data</span> subdirectory of the main distribution.
+ You can use the game data package from the website or get it from the osirion-data subversion repository:
+ <ul>
+ <li><a href="svn://osirion.org/osirion-data">svn://osirion.org/osirion-data</a>
+ </ul>
+</p>
+<p>
+ Run the following command from within the main distribution directory to download
+ the game data into the <span class="fixed">data</span> subdirectory:
+</p>
+<div class="fixed">
+ svn checkout svn://osirion.org/osirion-data data
+</div>
+
+<!-- Configuring the source code =================================== -->
+
+<h2 id="configure">Configuring the source code</h2>
+<p>
+ Create the configure script:
+</p>
+<div class="fixed">
+ autoreconf -fi
+</div>
+<p>
+ Create a build directory, If something goes wrong, or building doesn't work any more after updating,
+ you can just delete the build directory and start over without destorying the working copy.
+ Enter the build directory and configure the source code:
+</p>
+<div class="fixed">
+ mkdir build<br>
+ cd build<br>
+ ../configure --with-bullet=/usr/local --enable-static-bullet
+</div>
+<p>
+ Use the <span class="fixed">--help</span> option to get a list of all available options:
+</p>
+<div class="fixed">
+ ../configure --help
+</div>
+
+<!-- Building the binaries ========================================== -->
+
+<h2 id="building">Building the binaries</h2>
+<p>
+ Compile the source code:
+</p>
+<div class="fixed">
+ make -j2
+</div>
+<p>
+ The <span class="fixed">-j2</span> options tells make to use two threads while building, if you have a
+ quad-core cpu, you can use <span class="fixed">-j4</span>.
+</p>
+<p>
+ The binaries will be built in the <span class="fixed">src/</span> subdirectory of the build directory.
+</p>
+<p>
+ <b>Important</b>:<br>
+ <span class="fixed">make install</span> is not supported. Results are unpredictable.
+</p>
+<p>
+ Leave the build directory:
+</p>
+<div class="fixed">
+ cd ..
+</div>
+
+<!-- Running ======================================================= -->
+
+<h2 id="running">Running</h2>
+<p>
+ The client and the dedicated server will look for game data in the <span class="fixed">data</span> subdirectory
+ of the current working directory. Since the binaries are build in the <span class="fixed">src</span> you will
+ have start them with the <span class="fixed">src/</span> prefix.
+</p>
+<p>
+ To start the client:
+</p>
+<div class="fixed">
+ ./build/src/osirion
+</div>
+<p>
+ If the client opens a new window and immediatly close it again, it probably could not find
+ the game data and exited. Check your installation.
+</p>
+<p>
+ To start the dedicated server:
+</p>
+<div class="fixed">
+ ./build/src/osiriond
+</div>
+<p>
+ If you are using windows, the binaries will be called <span class="fixed">osirion.exe</span> and <span class="fixed">osiriond.exe</span>.
+</p>
+
+<!-- Updating ====================================================== -->
+
+<h2 id="updating">Updating</h2>
+<p>
+ Once you downloaded the source code and the game data from the subversion repository,
+ there is no need to re-download the entire distribution when there are updates available.
+ You can update your local copy and rebuild it.
+</p>
+<p>
+ Update the source code:
+</p>
+<div class="fixed">
+ cd osirion<br>
+ cd build<br>
+ make clean<br>
+ cd ..<br>
+ svn update
+</div>
+<p>
+ Update the game data:
+</p>
+<div class="fixed">
+ cd data<br>
+ svn update<br>
+ cd ..
+</div>
+<p>
+ Rebuild the binaries:
+</p>
+<div class="fixed">
+ autoreconf<br>
+ cd build<br>
+ ../configure --with-bullet=/usr/local --enable-static-bullet<br>
+ make -j2<br>
+ cd ..
+</div>
+
+<!-- Source data =================================================== -->
+
+<h1 id="source_data">Source data (optional)</h1>
+<p>
+ There is a seperate repository for files that are used to
+ create the game data, like blender, gimp or vector graphics files.
+ It is not necessary to download these files to play the game,
+ but if you are interested in contributing to the game you
+ might want to get them.
+</p>
+<p>
+ To download the source data from the subversion repository:
+</p>
+<div class="fixed">
+ svn checkout svn://osirion.org/osirion-data-src data-src
+</div>
+
+<!-- Radiant support files ========================================= -->
+
+<h1 id="radiant_support">Radiant support files (optional)</h1>
+<p>
+ You can skip this section if you do not intent to create models with netradiant or
+ gtkradiant 1.5. These files probably won't work with other versions. You can find precompiled
+ netradiant packages here:
+ <ul>
+ <li><a href="http://ingar.satgnu.net/gtkradiant">http://ingar.satgnu.net/gtkradiant</a>
+ </ul>
+<p>
+ These instructions assume gtkradiant is installed in the directory
+ <span class="fixed">/usr/local/games/netradiant</span>. If it is installed in a different
+ directory on your system, edit these instructions accordingly.
+<p>
+ Copy the support files to the gtkradiant folder:
+</p>
+<div class="fixed">
+ cd data<br>
+ cd gtkradiant<br>
+ cp -vr * /usr/local/games/netradiant
+</div>
+<p>
+ Open the file <span class="fixed">/usr/local/games/netradiant/games/osirion.game</span> in
+ your favourite editor. Look for a line that begins with:
+</p>
+<div class="fixed">
+ enginepath_linux=
+</div>
+<p>
+ Make sure it points to your osirion data directory. For example,
+ if you checked out the source code into <span class="fixed">/home/user/osirion</span>,
+ then the data will be in <span class="fixed">/home/user/osirion/data</span> and
+ the line should look like this:
+</p>
+<div class="fixed">
+ enginepath_linux="/home/user/osirion/data"
+</div>
+<p>
+ Save the changes.
+</p>
+
+<!-- Organization of the distribution ============================== -->
+
+<h1 id="organization">Organization of the distribution</h1>
+
+<pre>
+/doc Documentation
+
+ index.html Documentation content
+ attributions.html List of game data attributions
+ installation_release.html Installing the latest release
+ installation_source.html Building from source code
+ installation_develop.html Building the development version (this file)
+ guide.html Player guide
+ manual.html User manual
+
+/src C++ source code
+
+ /audio audio library
+ /auxiliary auxiliary functions
+ /client osirion client
+ /core game-independent core library
+ /dedicated osiriond dedicated server
+ /filesystem filesystem library
+ /game game-specific functions
+ /base base game module
+ /example example game module
+ /intro intro game module
+ /math mathematical classes and functions
+ /sys low-level system functions
+ /render render library
+ /ui user interface library
+
+/data Data files
+
+ /base game data files
+ /bitmaps essential textures
+ /ini game world definitions
+ /maps 3D models (.map format)
+ /materials material definitions
+ /models 3D models (.ase and .obj format)
+ /particles particle definitions
+ /textures game world textures
+
+ /gtkradiant radiant support files
+</pre>
+
+<!-- footer ================================================ -->
+
+</div> <!-- div content -->
+
+<div id="footer">
+
+<div class="floatright">
+ <a href="http://validator.w3.org/check?uri=referer">
+ <img src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Strict" height="31" width="88">
+ </a>
+</div>
+<p>
+ Copyright &copy; 2007-2012 Project::OSiRiON
+</p>
+</div> <!-- div id=footer> -->
+
+</div> <!-- div page> -->
+
+</div>
+</body>
+</html>
diff --git a/doc/installation_release.html b/doc/installation_release.html
new file mode 100644
index 0000000..39554bf
--- /dev/null
+++ b/doc/installation_release.html
@@ -0,0 +1,138 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+ <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
+ <meta name="keywords" content="free, open, source, osirion, game, space, freelancer, privateer, opengl, radiant">
+ <link rel="stylesheet" type="text/css" href="osirion.css">
+ <link rel="icon" type="image/png" href="http://osirion.org/icon.png">
+ <title>Project::OSiRiON - Installing the latest release</title>
+</head>
+
+<body>
+<div id="page">
+
+<!-- header and menu ======================================= -->
+
+<table class = "osirionmenu" width="100%" cellpadding="0" cellspacing="0" border="0">
+<tr>
+ <td>
+ <a href="http://osirion.org"><img class="osirionmenu" src="images/banner.png" alt="Project::OSiRiON"></a>
+ </td>
+</tr><tr>
+ <td class="osirionmenu">
+ <a class="osirionmenu" href="http://osirion.org/">Home</a> .
+ <a class="osirionmenu" href="http://osirion.org/index.php?page=downloads">Downloads</a> .
+ <a class="osirioncurrent" href="index.html">Documentation</a> .
+ <a class="osirionmenu" href="http://osirion.org/forum/">Forum</a> .
+ <a class="osirionmenu" href="http://osirion.org/wiki/">Wiki</a> .
+ <a class="osirionmenu" href="http://osirion.org/tracker/">Tracker</a>
+ </td>
+</tr>
+</table>
+
+<div id="content">
+
+<!-- System requirements =================================== -->
+
+<h1>Installing the latest release</h1>
+<p>
+ Before you can run the game, you must have working OpenGL libraries.
+ These are usually installed by the driver package for your videocard.
+</p>
+<p>
+ You can find the latest release in the downloads section of the website:<br>
+ <a href="http://osirion.org/index.php?page=downloads">http://osirion.org/index.php?page=downloads</a>
+</p>
+
+<!-- Windows =============================================== -->
+
+<h2>Windows</h2>
+<p>
+ Download for 32-bit windows<br>
+ <a href="http://osirion.org/files/osirion-latest-win32.zip">osirion-latest-win32.zip</a> (32-bit)<br>
+ This package should work on most windows systems.
+</p>
+ Download for 64-bit windows<br>
+ <a href="http://osirion.org/files/osirion-latest-win64.zip">osirion-latest-win64.zip</a> (64-bit)<br>
+</p>
+<p>
+ Dowload the game data package:<br>
+ <a href="http://osirion.org/files/osirion-latest-data.zip">osirion-latest-data.zip</a><br>
+</p>
+<p>
+ Unzip the executables package to an approriate directory. Unzip the game data package
+ in the new directory. For example, if the game was unzipped to
+ <span class="fixed">D:\Osirion</span> then there should be
+ a directory <span class="fixed">D:\Osirion\data\base</span> containing the game data.
+</p>
+<p>
+ Open the game directory in explorer and click on <span class="fixed">osirion.exe</span> to start the client.
+</p>
+
+<!-- Linux ================================================= -->
+
+<h2 id="linux">Linux</h2>
+<p>
+ Requirements:<br>
+ To run the client, tour system will need to have the following packages installed: libSDL, libjpeg, libpng and libz.
+ To run the dedicated server you need libz and ncurses. These are common packages and most systems will already have them installed.
+ You do not need to have the bullet libraries installed.
+</p>
+<p>
+ Linux download:<br>
+ <a href="http://osirion.org/files/osirion-latest-linux.tar.bz2">osirion-latest-linux.tar.bz2</a> (32- and 64-bit)<br>
+ This package contains the linux version of the client and the server.
+</p>
+<p>
+ Extract the package, a new subdirectory will be created. The actual directory name will depend on
+ the version number. Enter the new subdirectory.
+</p>
+<pre>
+tar jxvf osirion-latest-linux.tar.bz2
+cd osirion-linux-875
+</pre>
+<p>
+ Dowload the game data package:<br>
+ <a href="http://osirion.org/files/osirion-latest-data.zip">osirion-latest-data.zip</a><br>
+</p>
+<p>
+ Unzip it:
+</p>
+<pre>
+unzip ../osirion-latest-data.zip
+</pre>
+<p>
+ To run the 32 bit client:
+</p>
+<pre>
+./osirion.x86
+</pre>
+<p>
+ To run the 64 bit client:
+</p>
+<pre>
+./osirion.x86_64
+</pre>
+
+<!-- footer ================================================ -->
+
+</div> <!-- div content -->
+
+<div id="footer">
+
+<div class="floatright">
+ <a href="http://validator.w3.org/check?uri=referer">
+ <img src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Strict" height="31" width="88">
+ </a>
+</div>
+<p>
+ Copyright &copy; 2007-2012 Project::OSiRiON
+</p>
+</div> <!-- div id=footer> -->
+
+</div> <!-- div page> -->
+
+</div>
+</body>
+</html>
+
diff --git a/doc/installation_source.html b/doc/installation_source.html
new file mode 100644
index 0000000..a8c4be2
--- /dev/null
+++ b/doc/installation_source.html
@@ -0,0 +1,276 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+ <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
+ <meta name="keywords" content="free, open, source, osirion, game, space, freelancer, privateer, opengl, radiant">
+ <link rel="stylesheet" type="text/css" href="osirion.css">
+ <link rel="icon" type="image/png" href="http://osirion.org/icon.png">
+ <title>Project::OSiRiON - Building from source code</title>
+</head>
+
+<body>
+<div id="page">
+
+<!-- header and menu ======================================= -->
+
+<table class = "osirionmenu" width="100%" cellpadding="0" cellspacing="0" border="0">
+<tr>
+ <td>
+ <a href="http://osirion.org"><img class="osirionmenu" src="images/banner.png" alt="Project::OSiRiON"></a>
+ </td>
+</tr><tr>
+ <td class="osirionmenu">
+ <a class="osirionmenu" href="http://osirion.org/">Home</a> .
+ <a class="osirionmenu" href="http://osirion.org/index.php?page=downloads">Downloads</a> .
+ <a class="osirioncurrent" href="index.html">Documentation</a> .
+ <a class="osirionmenu" href="http://osirion.org/forum/">Forum</a> .
+ <a class="osirionmenu" href="http://osirion.org/wiki/">Wiki</a> .
+ <a class="osirionmenu" href="http://osirion.org/tracker/">Tracker</a>
+ </td>
+</tr>
+</table>
+
+<div id="content">
+
+<h1>Building from source code<h1>
+
+<p>
+ To build Project::OSiRiON from source code you need a working C++ compiler
+ and have the necessary libraries and header files installed.
+ The official binaries are compiled with gcc on linux, and mingw on windows.
+ <ul>
+ <li><a href="#requirements">Requirements</a>
+ <li><a href="#building_ubuntu">Building on Ubuntu Linux</a>
+ <li><a href="#building_windows">Building on Windows</a>
+ <li><a href="#building_bullet">Builiding the Bullet physics library</a>
+ <li><a href="#download_source">Obtaining the source code</a>
+ <li><a href="#configure">Configuring the source code</a>
+ <li><a href="#building">Building the binaries</a>
+ <li><a href="#download_data">Obtaining the game data</a>
+ <li><a href="#running">Running</a>
+
+ </ul>
+</p>
+
+<!-- System requirements =================================== -->
+
+<h2 id="requirements">Requirements</h2>
+
+<p>
+ The following packages are required to build the the dedicated server:
+</p>
+<ul>
+ <li>zlib
+ <li><a href="http://www.bulletphysics.com/">Bullet physics library</a>
+ <li>ncurses or pdcurses (optional)
+</ul>
+<p>
+ Additionally, the client requires:
+</p>
+<ul>
+ <li>libjpeg
+ <li>libpng
+ <li>libSDL 1.2
+ <li>OpenGL
+ <li>OpenAL or OpenAL Soft
+ <li>Ogg Vorbis
+</ul>
+<p>
+ You will also need gcc, GNU make, automake and libtool.
+</p>
+
+
+<!-- Building on Ubuntu Linux ============================== -->
+
+<h2 id="building_ubuntu">Building on Ubuntu Linux</h2>
+
+<p>
+ To build the game on Ubuntu, you can install the required tools and dependencies by running the following commands in a terminal window:
+</p>
+<pre>
+sudo su -
+apt-get install autoconf automake libtool subversion
+apt-get install libjpeg8 libjpeg8-dev
+apt-get install libpng3 libpng3-dev
+apt-get install libvorbisfile3 libvorbis-dev
+apt-get install libglu1-mesa-dev
+apt-get install libopenal1 libopenal-dev
+apt-get install libsdl1.2debian libsdl1.2-dev
+</pre>
+
+<!-- Building on Windows =================================== -->
+
+<h2 id="building_windows">Building on Windows</h2>
+
+<p>
+ You can build the game on windows using a MinGW/MSYS environment. You can use
+ the instructions in <a href="http://ingar.satgnu.net/devenv/mingw32/">this document</a>
+ to create a complete environment, capable of building the Project::OSiRiON source code.
+ You need to install the base system described in part one,
+ and the following packages described in part two:
+ pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft,
+ libogg, libvorbis, pdcurses and bullet.
+</p>
+
+<!-- Building the Bullet physics library =========================== -->
+
+<h2 id="building_bullet">Building the Bullet physics library</h2>
+
+<p>
+ The engine uses the <a href="http://www.bulletphysics.com/">Bullet Physics Library</a>
+ for physics support. You can download the bullet source code here:
+ <ul>
+ <li><a href="http://code.google.com/p/bullet/downloads/list">http://code.google.com/p/bullet/downloads/list</a>
+ </ul>
+</p>
+<p>
+ To download and install the library:
+</p>
+<pre>
+wget http://bullet.googlecode.com/files/bullet-2.79-rev2440.tgz
+tar zxvf bullet-2.79-rev2440.tgz
+cd bullet-2.79
+./autogen.sh
+./configure --prefix=/usr/local --disable-demos
+make
+sudo make install
+cd ..
+</pre>
+<p>
+ If you do not want to install bullet in <span class="fixed">/usr/local</span>,
+ you can edit the <span class="fixed">--prefix</span> option here.
+ Edit the the <span class="fixed">--with-bullet</span> option
+ when configuring the Project::OSiRiON source code accordingly.
+</p>
+<p>
+ It is recommended you use this specific version of the library,
+ physics behaviour could be different in other versions.
+</p>
+
+<!-- Obtaining the source code ===================================== -->
+
+<h2 id="download_source">Obtaining the source code</h2>
+
+<p>
+ Download the source package from the website:
+</p>
+<ul>
+ <li><a href="http://osirion.org/files/osirion-latest-src.tar.bz2">osirion-latest-src.tar.bz2</a>
+</ul>
+<p>
+ Unzip the package into a directory of your liking and enter the new directory:
+</p>
+<div class="fixed">
+ wget http://osirion.org/files/osirion-0.2.1-svn1082-src.tar.bz2<br>
+ tar xf osirion-0.2.1-svn1082-src.tar.bz2<br>
+ cd osirion-0.2.1-svn1082-src<br>
+</div>
+
+<!-- Configuring the source code =================================== -->
+
+<h2 id="configure">Configuring the source code</h2>
+<p>
+ Enter the new directory and configure the source code:
+</p>
+<pre>
+./configure --with-bullet=/usr/local --enable-static-bullet
+</pre>
+<p>
+ If you do not need the client and want to build the dedicated server only you can pass
+ the <span class="fixed">--without-client</span> option to configure:
+</p>
+<pre>
+./configure --with-bullet=/usr/local --enable-static-bullet --without-client
+</pre>
+<p>
+ If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console.
+ To disable curses detection, pass the <span class="fixed">--without-curses</span> option to configure.
+</p>
+<pre>
+./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses
+</pre>
+<p>
+ You can use the <span class="fixed">--help</span> option to get a list of all available options:
+</p>
+<pre>
+./configure --help
+</pre>
+
+<!-- Building the binaries ========================================== -->
+
+<h2 id="building">Building the binaries</h2>
+<p>
+ Compile the source code:
+</p>
+<pre>
+make
+</pre>
+<p>
+ The binaries will be built in the <span class="fixed">src/</span> subdirectory of the main distribution.
+</p>
+<p>
+ <b>Important</b>: <span class="fixed">make install</span> is not supported. Results are unpredictable.
+</p>
+
+<!-- Obtaining the game data ======================================= -->
+
+<h2 id="download_data">Obtaining the game data</h2>
+<p>
+ Download the game data package from the website:
+</p>
+<ul>
+ <li><a href="http://osirion.org/files/osirion-latest-data.zip">osirion-latest-data.zip</a>
+</ul>
+<p>
+ Unzip the package into the osirion directory.
+ The game data should be located in the <span class="fixed">data/</span> subdirectory of the main distribution.
+</p>
+
+<!-- Running ======================================================= -->
+
+<h2 id="running">Running</h2>
+<p>
+ The client and the dedicated server will look for game data in the <span class="fixed">data</span> subdirectory
+ of the current working directory. Since the binaries are build in the <span class="fixed">src</span> you will
+ have start them with the <span class="fixed">src/</span> prefix.
+</p>
+<p>
+ To start the client:
+</p>
+<pre>
+src/osirion
+</pre>
+<p>
+ If the client opens a new window and immediatly close it again, it probably could not find
+ the game data and exited. Check your installation.
+</p>
+<p>
+ To start the dedicated server:
+</p>
+<pre>
+src/osiriond
+</pre>
+<p>
+ If you are using windows, the binaries will be called <span class="fixed">osirion.exe</span> and <span class="fixed">osiriond.exe</span>.
+</p>
+<!-- footer ================================================ -->
+
+</div> <!-- div content -->
+
+<div id="footer">
+
+<div class="floatright">
+ <a href="http://validator.w3.org/check?uri=referer">
+ <img src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Strict" height="31" width="88">
+ </a>
+</div>
+<p>
+ Copyright &copy; 2007-2012 Project::OSiRiON
+</p>
+</div> <!-- div id=footer> -->
+
+</div> <!-- div page> -->
+
+</div>
+</body>
+</html>
diff --git a/doc/osirion.css b/doc/osirion.css
new file mode 100755
index 0000000..e6ce165
--- /dev/null
+++ b/doc/osirion.css
@@ -0,0 +1,282 @@
+/*
+ main stylesheet for the Project::OSiRiON website
+ ingar@telenet.be
+*/
+
+/*
+ global defaults
+*/
+
+body {
+ background-image: url('images/background.jpg');
+ background-color: #000000;
+ background-repeat: no-repeat;
+ background-position: center top;
+ font-family: "DejaVu Sans", "BitStream Vera Sans", "sans-serif";
+ text-align: center;
+ font-size: 12pt;
+ color: #c0c0c0;
+ padding: 0;
+}
+
+img {
+ border: 0px;
+}
+
+a:link
+{
+ color: #fbff99;
+ text-decoration: none;
+}
+a:visited
+{
+ color: #c6c978;
+ text-decoration: none;
+}
+a:hover
+{
+ text-decoration: underline;
+}
+
+#content p {
+ padding-left: 8px;
+}
+
+#content dl {
+ padding-left: 8px;
+}
+
+#content dt {
+ font-weight: bold;
+ color: white;
+}
+
+#content dd {
+ padding-top: 4px;
+ padding-bottom: 4px;
+}
+
+#content h1 {
+ color: #ffffff;
+ font-size: 14pt;
+ font-weight: bold;
+}
+
+#content h2 {
+ color: #ffffff;
+ font-size: 12pt;
+ font-weight: bold;
+}
+
+#content h3 {
+ color: #ffffff;
+ font-size: 12pt;
+ font-style: italic;
+}
+
+#content table {
+ padding-left: 8px;
+}
+
+#content td {
+ padding-right: 16px;
+ vertical-align: top;
+}
+
+#content hr {
+ border: 0px;
+ height: 2px;
+ background-color: #808080;
+ color: #808080;
+}
+
+/* from the wiki theme css */
+#content ul {
+ line-height: 1.5em;
+ list-style-type: square;
+ margin: .3em 0 0 1.5em;
+ padding: 0;
+ list-style-image: url(images/bullet.png);
+}
+/*
+ global div definitions
+*/
+
+div.floatright {
+ text-align: center;
+ vertical-align: middle;
+ margin-left: auto;
+ margin-right: 8px;
+ margin-top: 8px;
+ margin-bottom: auto;
+ float: right;
+}
+
+div.newsitem {
+ color: #ffffff;
+ font-size: 12pt;
+ font-weight: bold;
+}
+
+div.newsdate {
+ color: #ffffff;
+ font-family: "Courier New", "Courier", "fixed", "monospace";
+ font-size: 10pt;
+}
+
+div.newstext {
+ font-size: 12pt;
+}
+
+table.screenshot {
+ text-align: center;
+ font-family: "Courier New", "Courier", "fixed", "monospace";
+ margin-left:auto;
+ margin-right:auto;
+}
+
+td.screenshot {
+ text-align: center;
+ font-size: 10pt;
+}
+
+img.screenshot {
+ vertical-align: top;
+ padding: 16px;
+ clear: both;
+}
+
+/*
+ page structure
+*/
+
+div#page {
+ background-color: #000000;
+ margin-top: 16px;
+ margin-right: 8%;
+ margin-left: 8%;
+ margin-bottom: 32px;
+ width: 84%;
+ padding-left: 0px;
+ padding-right: 0px;
+
+ border: 2px solid #505050;
+}
+
+/*
+ menu
+*/
+
+table.osirionmenu {
+ text-align: center;
+ margin: 0px;
+ margin-bottom: 16px;
+ margin-top: 16px;
+ padding: 0px;
+}
+
+td.osirionmenu {
+ text-align: center;
+ font-size: 10pt;
+ font-weight: bold;
+ border-top: 1px solid #808080;
+ border-bottom: 1px solid #808080;
+ background-color: #202020;
+ padding: 8px;
+ margin: 0px;
+}
+
+a.osirionmenu {
+ color: #fbff99;
+}
+
+a.osirionmenu:visited {
+ color: #fbff99;
+}
+
+a.osirioncurrent {
+ color: #ffffff;
+}
+
+a.osirioncurrent:visited {
+ color: #ffffff;
+}
+
+
+img.osirionmenu {
+ margin: 0px;
+ margin-bottom: 12px;
+}
+
+
+/*
+ content
+*/
+
+div#content {
+ text-align: left;
+ margin-bottom: 32px;
+ padding-left: 16px;
+ padding-right: 16px;
+}
+
+.fullwidth {
+ width: 100%;
+ vertical-align: top;
+}
+
+.halfwidth {
+ width: 50%;
+ vertical-align: top;
+}
+
+.quarterwidth {
+ width: 25%;
+ vertical-align: top;
+}
+
+
+/*
+ misc style elements
+*/
+
+.superscript {
+ color: #ff0000;
+ vertical-align: top;
+ font-size: 8pt;
+}
+
+.fixed {
+ font-family: "Courier New", "Courier", "fixed";
+ font-size: 12pt;
+}
+
+#content pre, div.fixed {
+ border-top: 1px solid #808080;
+ border-bottom: 1px solid #808080;
+ border-left: 1px solid #808080;
+ border-right: 1px solid #808080;
+ background-color: #202020;
+ margin-left: 48px;
+ margin-right: 48px;
+ margin-top: 8px;
+ margin-bottom: 8px;
+ padding: 8px;
+ font-family: "Courier New", "Courier", "fixed";
+ font-size: 12pt;
+ vertical-align: text-top;
+}
+
+/*
+ footer
+*/
+
+div#footer {
+ text-align: left;
+ font-size: 8pt;
+ padding-top: 0px;
+ padding-left: 16px;
+ height: 48px;
+ border-top: 1px solid #808080;
+ background-color: #202020;
+}
diff --git a/doc/starsystem_roadmap.html b/doc/starsystem_roadmap.html
new file mode 100644
index 0000000..207fd18
--- /dev/null
+++ b/doc/starsystem_roadmap.html
@@ -0,0 +1,69 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+ <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
+ <meta name="keywords" content="free, open, source, osirion, game, space, freelancer, privateer, opengl, radiant">
+ <link rel="stylesheet" type="text/css" href="osirion.css">
+ <link rel="icon" type="image/png" href="http://osirion.org/icon.png">
+ <title>Project::OSiRiON - Attributions</title>
+</head>
+
+<body>
+<div id="page">
+
+<!-- header and menu ======================================= -->
+
+<table class = "osirionmenu" width="100%" cellpadding="0" cellspacing="0" border="0">
+<tr>
+ <td>
+ <a href="http://osirion.org"><img class="osirionmenu" src="images/banner.png" alt="Project::OSiRiON"></a>
+ </td>
+</tr><tr>
+ <td class="osirionmenu">
+ <a class="osirionmenu" href="http://osirion.org/">Home</a> .
+ <a class="osirionmenu" href="http://osirion.org/index.php?page=downloads">Downloads</a> .
+ <a class="osirioncurrent" href="index.html">Documentation</a> .
+ <a class="osirionmenu" href="http://osirion.org/forum/">Forum</a> .
+ <a class="osirionmenu" href="http://osirion.org/wiki/">Wiki</a> .
+ <a class="osirionmenu" href="http://osirion.org/tracker/">Tracker</a>
+ </td>
+</tr>
+</table>
+
+<div id="content">
+
+<!-- Starsystem roadmap ============================================ -->
+
+<h1>Starsystem roadmap</h1>
+
+<table class="screenshot">
+ <tr><td class="screenshot">
+ <a href="images/roadmap.png">
+ <img src="images/roadmap.png" width="640px">
+ </a>
+ </td></tr>
+</table>
+
+<!-- footer ================================================ -->
+
+</div> <!-- div content -->
+
+<div id="footer">
+
+<div class="floatright">
+ <a href="http://validator.w3.org/check?uri=referer">
+ <img src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Strict" height="31" width="88">
+ </a>
+</div>
+<p>
+ Copyright &copy; 2007-2012 Project::OSiRiON
+</p>
+</div> <!-- div id=footer> -->
+
+</div> <!-- div page> -->
+
+</div>
+</body>
+</html>
+
+