diff options
author | Stijn Buys <ingar@osirion.org> | 2010-12-03 11:23:34 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2010-12-03 11:23:34 +0000 |
commit | a92778d557df8bc853153d119224ea28390bdc9a (patch) | |
tree | 953341cf47d553c0b5637ecd28dc77153be102b5 /developer/TODO | |
parent | 57bc8e12d04f959f26c315754e05bae44286b51c (diff) |
Corrected bounding box on models with rotated submodels.
Diffstat (limited to 'developer/TODO')
-rw-r--r-- | developer/TODO | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/developer/TODO b/developer/TODO index 2e0ba91..97ef271 100644 --- a/developer/TODO +++ b/developer/TODO @@ -79,17 +79,17 @@ client: (ok) testmodel functionality render: - disable texturing and lighting while drawing normals + correct Camera::axis when using ModelView (-> flare axis in testmodel) fix skybox envmapping -> cube map star light strenght general globe texture stretching, coordinates seem to be off (ok) have r_loadmodels load particle scripts and flare textures + (ok) disable texturing and lighting while drawing normals (unfixable) globe texture distortion at the poles ui: - unify event handlers, expand Event class and make derived event classes listview scrolling @@ -108,7 +108,7 @@ sound: (ok) suppress error message spam if the sound subsystem failed to initialize game: - add Ship::ship_dock, making docking indepdendent of player->view() + add Ship::ship_dock, making docking independent of player->view() have the goto command check the target's Docked state -> ties into ship dock awereness ship health/shield/armor |