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authorStijn Buys <ingar@osirion.org>2010-12-03 11:23:34 +0000
committerStijn Buys <ingar@osirion.org>2010-12-03 11:23:34 +0000
commita92778d557df8bc853153d119224ea28390bdc9a (patch)
tree953341cf47d553c0b5637ecd28dc77153be102b5 /developer
parent57bc8e12d04f959f26c315754e05bae44286b51c (diff)
Corrected bounding box on models with rotated submodels.
Diffstat (limited to 'developer')
-rw-r--r--developer/TODO6
1 files changed, 3 insertions, 3 deletions
diff --git a/developer/TODO b/developer/TODO
index 2e0ba91..97ef271 100644
--- a/developer/TODO
+++ b/developer/TODO
@@ -79,17 +79,17 @@ client:
(ok) testmodel functionality
render:
- disable texturing and lighting while drawing normals
+ correct Camera::axis when using ModelView (-> flare axis in testmodel)
fix skybox envmapping -> cube map
star light strenght
general globe texture stretching, coordinates seem to be off
(ok) have r_loadmodels load particle scripts and flare textures
+ (ok) disable texturing and lighting while drawing normals
(unfixable) globe texture distortion at the poles
ui:
-
unify event handlers, expand Event class and make derived event classes
listview scrolling
@@ -108,7 +108,7 @@ sound:
(ok) suppress error message spam if the sound subsystem failed to initialize
game:
- add Ship::ship_dock, making docking indepdendent of player->view()
+ add Ship::ship_dock, making docking independent of player->view()
have the goto command check the target's Docked state -> ties into ship dock awereness
ship health/shield/armor