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authorStijn Buys <ingar@osirion.org>2011-01-10 21:27:04 +0000
committerStijn Buys <ingar@osirion.org>2011-01-10 21:27:04 +0000
commit2f25e270875da9c1313cdfb2e2f099c61feeb1fa (patch)
treece89ecbd7d8041ef5135bef7d587b9eacdc61999 /developer
parent7d704760ab9d8e35d5a567b4dd9e622defdfe9c8 (diff)
Updated documentation with new site URL's.
Diffstat (limited to 'developer')
-rw-r--r--developer/TODO6
1 files changed, 4 insertions, 2 deletions
diff --git a/developer/TODO b/developer/TODO
index 97ef271..0e36ee0 100644
--- a/developer/TODO
+++ b/developer/TODO
@@ -41,6 +41,7 @@ core:
fix game.ini load/save sequence
fx events: jump events, tracktor beams, weapons fire
pause game loop when there are no players
+ support for entities like nebulas and asteroid fields
(ok) optimize KeepAlive sweep performance
(ok) remove EntityControlable::movement(), render dust based on control->speed()
@@ -79,13 +80,14 @@ client:
(ok) testmodel functionality
render:
- correct Camera::axis when using ModelView (-> flare axis in testmodel)
fix skybox envmapping -> cube map
star light strenght
general globe texture stretching, coordinates seem to be off
+ multitexture materials
(ok) have r_loadmodels load particle scripts and flare textures
(ok) disable texturing and lighting while drawing normals
+ (ok) correct Camera::axis when using ModelView (-> flare axis in testmodel)
(unfixable) globe texture distortion at the poles
@@ -108,7 +110,7 @@ sound:
(ok) suppress error message spam if the sound subsystem failed to initialize
game:
- add Ship::ship_dock, making docking independent of player->view()
+ add Ship::ship_dock, making docking independent of player->view() -> relates to player-to-player trading
have the goto command check the target's Docked state -> ties into ship dock awereness
ship health/shield/armor