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authorStijn Buys <ingar@osirion.org>2008-10-25 10:19:07 +0000
committerStijn Buys <ingar@osirion.org>2008-10-25 10:19:07 +0000
commit02d49765b4bdb7c30b1cb56f3fe4f2cc814ff9e4 (patch)
tree2d3b8fe695b0aaed3c8061db5420269002d9fd1e /doc/GAMEPLAY
parentc1e61193411dc9bd22b19cde03680e04f55ba963 (diff)
updated documentation: game data is now cc-by-sa-3.0
Diffstat (limited to 'doc/GAMEPLAY')
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1 files changed, 15 insertions, 1 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY
index 2f2160b..5577254 100644
--- a/doc/GAMEPLAY
+++ b/doc/GAMEPLAY
@@ -5,13 +5,19 @@ The Osirion Project - GAMEPLAY
eventually become. This document is a work in progress and is subject
to change.
-General guidelines
+Overview
Project::OSiRiON is a multiplayer space game with persistent player
statistics. A single player mode with a compelling story is a
secondary objective but the storyline serves as background for
the multiplayer universe.
+ The main goal of the game is to provide a universe for the players
+ to explore. Exploration is encouraged by the need for faster ships,
+ bigger guns and better trade deals.
+
+Guidelines
+
Project::OSiRiON is a 'serious' game. Names of objects, people and
places should be considered generic for the universe and should not
be rightout silly or offensive. Names should feel 'natural' in their
@@ -60,6 +66,12 @@ The Player
The goal is to become filthy rich and show it. Besides, with a particle
cannon and a target lock, nobody cares where your money comes from.
+ True roleplaying is outside the scope of the game itself. The universe
+ (might/will) provide factions, friendly and hostile NPCS an strategic area's
+ but the game engine itself will not force true roleplaying. For example,
+ players will not be limited to certain ships and weapons depending on
+ their allegiances.
+
Players can be hostile or friendly to each other.
Flying missions, mercenary, military or mercantile in nature.
@@ -182,3 +194,5 @@ Cargo
Missions
I'd do anything for money, except working.
+
+