diff options
author | Stijn Buys <ingar@osirion.org> | 2010-10-26 21:19:14 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2010-10-26 21:19:14 +0000 |
commit | dda07be1e679458aad9a82a7a2af5af13e733b32 (patch) | |
tree | 956ea1276a8b7261e78a5d09336c6a6c9b65cec6 /doc/ROADMAP | |
parent | 75c6db097b990e58b4b2585580a89561c838d923 (diff) |
storyline and documentation updates
Diffstat (limited to 'doc/ROADMAP')
-rw-r--r-- | doc/ROADMAP | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/ROADMAP b/doc/ROADMAP index 36528ec..40df112 100644 --- a/doc/ROADMAP +++ b/doc/ROADMAP @@ -70,10 +70,9 @@ Related: map entity descriptions (ok) + eject cargo/tractor beam (ok) -> fx - eject cargo/tractor beam player-to-player trading - player saving equipment trading model weapon slots and positioning @@ -83,17 +82,17 @@ fuel system economy - tool to generate item icons from models + per-item adjustabe depletion rate (won't do) Implementation: inventory + ship statistics window (ok) handle inventory transfer on ship aquisition (ok) - - eject/destroy cargo - base inventory depletion, per-item adjustabe depletion rate - dockable player ships needs owner permissions + eject/destroy cargo (ok) + base inventory depletion (ok) + + docking player ships should require owner permission player-to-player trading player shops player must be capable of setting the kind and price of items to sell @@ -101,7 +100,7 @@ shop allows multiple buyers, p2p trading just one player factory ships + base factories, per-item adjustabe conversion rate and ratio e.g. 2 units of niobum to 1 superconductor per 30 seconds - + player saving and network authentication ------------------------------------------------------------------ @@ -124,7 +123,8 @@ Requires: - collision physics + collision physics (box model collision implemented) + collision meshes targetting explosions, weapons fire and related sounds |