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authorStijn Buys <ingar@osirion.org>2010-10-26 21:19:14 +0000
committerStijn Buys <ingar@osirion.org>2010-10-26 21:19:14 +0000
commitdda07be1e679458aad9a82a7a2af5af13e733b32 (patch)
tree956ea1276a8b7261e78a5d09336c6a6c9b65cec6 /doc/ROADMAP
parent75c6db097b990e58b4b2585580a89561c838d923 (diff)
storyline and documentation updates
Diffstat (limited to 'doc/ROADMAP')
-rw-r--r--doc/ROADMAP18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/ROADMAP b/doc/ROADMAP
index 36528ec..40df112 100644
--- a/doc/ROADMAP
+++ b/doc/ROADMAP
@@ -70,10 +70,9 @@
Related:
map entity descriptions (ok)
+ eject cargo/tractor beam (ok) -> fx
- eject cargo/tractor beam
player-to-player trading
- player saving
equipment trading
model weapon slots and positioning
@@ -83,17 +82,17 @@
fuel system
economy
- tool to generate item icons from models
+ per-item adjustabe depletion rate (won't do)
Implementation:
inventory + ship statistics window (ok)
handle inventory transfer on ship aquisition (ok)
-
- eject/destroy cargo
- base inventory depletion, per-item adjustabe depletion rate
- dockable player ships needs owner permissions
+ eject/destroy cargo (ok)
+ base inventory depletion (ok)
+
+ docking player ships should require owner permission
player-to-player trading
player shops
player must be capable of setting the kind and price of items to sell
@@ -101,7 +100,7 @@
shop allows multiple buyers, p2p trading just one
player factory ships + base factories, per-item adjustabe conversion rate and ratio
e.g. 2 units of niobum to 1 superconductor per 30 seconds
-
+ player saving and network authentication
------------------------------------------------------------------
@@ -124,7 +123,8 @@
Requires:
- collision physics
+ collision physics (box model collision implemented)
+ collision meshes
targetting
explosions, weapons fire and related sounds