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authorStijn Buys <ingar@osirion.org>2010-10-26 21:19:14 +0000
committerStijn Buys <ingar@osirion.org>2010-10-26 21:19:14 +0000
commitdda07be1e679458aad9a82a7a2af5af13e733b32 (patch)
tree956ea1276a8b7261e78a5d09336c6a6c9b65cec6 /doc/TASKS
parent75c6db097b990e58b4b2585580a89561c838d923 (diff)
storyline and documentation updates
Diffstat (limited to 'doc/TASKS')
-rw-r--r--doc/TASKS52
1 files changed, 50 insertions, 2 deletions
diff --git a/doc/TASKS b/doc/TASKS
index adbc508..ebc9e2f 100644
--- a/doc/TASKS
+++ b/doc/TASKS
@@ -28,17 +28,64 @@ Create skyboxes
Ship definitions
A lot of ship definitions in base/ini/ships.ini are incomplete:
- price, cargo hold size, jump drive and dockable specifications
- have to be added and tweaked where necessary.
+ price, cargo hold size, jump drive, dockable and movement
+ specifications have to be added and tweaked where necessary.
+
+ Note that 'mass' can not be set through the game's 'specs'
+ command. As a rule of thumb, define mass first and tweak the
+ other specs accordingly.
Cargo definitions
Add cargo definitions to ini/cargo.ini.
+Cargo models
+
+ Each cargo definition needs a model to represent the type of cargo in-game.
+
+ Required models:
+ - Iron (ore)
+ - Niobium (ore)
+ - Liquor (bottles?)
+ - Carbosteel (plating / blocks?)
+ - Superconductors (fancy magnet thing?)
+ - Optronics (optical chips)
+
Trade definitions
Add trade definitions to the world ini files.
+ The easiest way to do this is by thinking in trade routes:
+
+ - A base resource is sold at the source location, with unlimited supply
+ amount = -1
+ price = low
+ e.g. iron is mined and sold at an iron mining installation
+
+ - The resource can be sold at a good price at a target location that probably needs the resource
+ amount = 0
+ price = high
+ e.g. a carbosteel forge will buy the iron at a good price
+
+ - On the route from source to destination, the resource can be sold along the way. The price
+ increases with distance from the source location.
+ amount = 0
+ price = medium
+ e.g. the iron ore can be traded on a supply station along the route
+
+ After finishing a route, traders like to take back other profitable goods,
+ therefor it is generally a good idea to provide a trade route in the opposite
+ direction to the same area.
+
+Models
+
+ Required objects
+
+ - Iron mining facility (Finnmark system)
+ - Carbosteel forge
+ - AMTEL optronics production plant
+ - Border Guard station (Karelian system)
+
Documentation
The list of attributions needs updating
@@ -49,3 +96,4 @@ Documentation
doc/manual.html Engine user manual
doc/world.html Editing the world
+ Hints from this document can probably be added to the main documentation.