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authorStijn Buys <ingar@osirion.org>2010-11-11 01:12:25 +0000
committerStijn Buys <ingar@osirion.org>2010-11-11 01:12:25 +0000
commitc5ecf465005314537ccc6173fc0b3dfd3a7b4a63 (patch)
tree794c4d0d7f62493d68bb3336d29e8b0760413a8f /doc/TODO
parent95f344ad62a4ab1aaf4b4d3307ce9805e2534d8e (diff)
updated documentation,
added FIXME, corrected trivial compile error
Diffstat (limited to 'doc/TODO')
-rw-r--r--doc/TODO28
1 files changed, 15 insertions, 13 deletions
diff --git a/doc/TODO b/doc/TODO
index 6535f3b..f2830d4 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -17,8 +17,7 @@ general:
ship improvements (radars, shield, armor)
inventory:
- eject cargo
- beam cargo
+ beam and eject cargo (commands implemented, needs UI and general FX)
filesystem:
write a filesystem based on streams
@@ -39,7 +38,8 @@ core:
fix game.ini load/save sequence
fx events: jump events, tracktor beams, weapons fire
pause game loop when there are no players
- optimize KeepAlive sweep performance
+
+ optimize KeepAlive sweep performance (ok)
network:
protocol description (incomplete)
@@ -47,13 +47,12 @@ network:
group chat (requires player groups)
rcon authentication, rcon command, servers must be able to disable rcon
rconpassword: send md5sum instead of plaintext
- player authentication (player id), admin rights
+ player authentication (player guid), admin rights
add server-side distance check before sending entity updates
- fix lag/client interpolation
- cl_prediction or cl_interpolation
detect and disconnect clients behaving badly
let server track Entity::State changes
+ fix lag/client interpolation
client prediction, replace SUP network frames with PHYS frames
EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
@@ -62,9 +61,10 @@ network:
reliable network messages (e.g. entity create/die)
client:
+ have the trade menu show depleted shop items with their sell value
add map window target model
tracking camera absolute speed/position
- hud target/target hoover inconsistency
+ correct hud target/target hoover inconsistencies
reset info text scroll when showing buy/trade menu
enable chat window player list selection
create hud concept artwork
@@ -86,23 +86,25 @@ ui:
listview scrolling
sound:
- suppress sound errors if the sound subsystem failed to initialize
entity/event positional sounds
jump drive sound events
client-side control of impulse initiate / impulse loop sound sequence
-game:
- entity health/shield/armor
+ suppress error message spam if the sound subsystem failed to initialize (ok)
- set planet safe distance to 5 km (ok)
- fix 'give ship' and 'buy ship' destroying inventory (ok)
+game:
add Ship::ship_dock, making docking indepdendent of player->view()
+ when the goto command is used to target another player, you should appear next to him instead in front of him.
+ ship health/shield/armor
add fleet support
+ set planet safe distance to 5 km (ok)
+ fix 'give ship' and 'buy ship' destroying inventory (ok)
+
data:
update starsystem roadmap
rename skies (lindblade1, lindblade2, ...)
-project:
+automake:
resolve build dependency issues