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path: root/doc/TODO
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  ------------------------------------------------------------------

	Project::OSiRiON - TODO

  ------------------------------------------------------------------

general:
	documentation cleanup
	finish player guide
	update user manual
	server-client event system, hit-once lightweight entities
	explosion events
	sound events
	world sounds
	weapons
	ship improvements (radars, shield, armor)
	
inventory:
	beam and eject cargo (commands implemented, needs UI and general FX)

filesystem:
	write a filesystem based on streams
	write handlers for zip
	write handlers for gz
	fs_homedir, to define the writeable directory
	fs_datadir, readonly package datadir
	fs_base, fs_mod, fs_game, to be used by modules
	
model:
	.obj support
	.md3 support

	.ase submaterials (ok)

core:
	BUG dedicated server does not show chat messages (to be verified)
	fix game.ini load/save sequence
	fx events: jump events, tracktor beams, weapons fire
	pause game loop when there are no players

	optimize KeepAlive sweep performance (ok)
	
network:
	protocol description (incomplete)
	zone chat
	group chat (requires player groups)
	rcon authentication, rcon command, servers must be able to disable rcon
	rconpassword: send md5sum instead of plaintext
	player authentication (player guid), admin rights

	add server-side distance check before sending entity updates
	detect and disconnect clients behaving badly
	let server track Entity::State changes
	fix lag/client interpolation
	client prediction, replace SUP network frames with PHYS frames

	EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
	EXT zone/color/shield/armor/health
	
	reliable network messages (e.g. entity create/die)

client:
	have the trade menu show depleted shop items with their sell value
	add map window target model
	tracking camera absolute speed/position
	correct hud target/target hoover inconsistencies
	reset info text scroll when showing buy/trade menu
	enable chat window player list selection
	create hud concept artwork

	fix camera frustum clip (size issue, postponed)

render:
	fix skybox envmapping -> cube map
	star light strenght
	general globe texture distortion, texture coordinates seem to be off

	skybox (ok)
	globe texture distortion at the poles (unfixable, won't fix)

ui:
	modelview lighting (-> it uses current zone lighting)
	unify event handlers, expand Event class and make derived event classes
	slider mouse dragging (ok)
	listview scrolling
	
sound:
	entity/event positional sounds
	jump drive sound events
	client-side control of impulse initiate / impulse loop sound sequence

	suppress error message spam if the sound subsystem failed to initialize (ok)

game:
	add Ship::ship_dock, making docking indepdendent of player->view()
	when the goto command is used to target another player, you should appear next to him instead in front of him.

	ship health/shield/armor
	add fleet support

	set planet safe distance to 5 km (ok)
	fix 'give ship' and 'buy ship' destroying inventory (ok)

data:
	update starsystem roadmap
	rename skies (lindblade1, lindblade2, ...) 
	
automake:
	resolve build dependency issues